Below You'll find a complete list of projects I've finished since I joined Patreon in May of 2015.
2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023







This was the very first Patreon milestone put to life just 1 month after the patronage started. The monetary goal was $800 since that was roughly what Adsense on my website was bringing, and, as promised, I removed those ads just after first patronage came through. Can't tell you how freeing that was. I didn't have to worry about views, clicks, ads and all that internet chaos. I could just focus on creating. That was the first, but I'd argue most important goal realised thanks to Patreon.




10 Gnomes is a game series I create since 2008. Each year there's a new location to explore and find titular 10 gnomes in. The difference this year was that since I didn't have to worry about ads on my website anymore, I didn't have to create 10 Gnomes as a browser game. This leads to it being a desktop game. It means that for the first time I could create a game in glorious full HD with resolution of 1920x1080. That was possible solely thanks to Patreon donations. Without them it would be, as in previous years, just a small browser game.
Click here to play this game.




Since the Daymare Town was first created, I was implying that there's a connection between this game and my comic book series, written by Nikodem Skrodzki, called "Morfolaki". In 2016 you'll finally be able to read this comic and decide for yourself if it fits the Daymare universe. Renamed as Daymare Morphs, the series will be released as a webcomic, starting in January of 2016. However. I'm showing you the very first episode right now, in July od 2015 so you can get a glimpse of what's to come.
Click here to read Daymare Morphs.




Submachine 10: the Exit. Arguably most important project of 2015, or even my entire game developing career.
Click here to play this game.




The traditional, end of year "Where is New Year?" game comes right on the hills of Submachine 10 to end the first year of patronage.
Click here to play this game.







This comic book was created from February 23rd to April 11th. It's the 10th in the series, but the first one created under Patreon. I was able to focus on this work and do nothing else during that time. All thanks to Patreon. As I write these words, this book is currently being printed and will be released on polish comic book market in May. It's also queued for an e-book form release later on (first I need to get through all previous albums in the series).
Click here to read more.




First digital comic book released entirely thanks to Patreon. This was one of the goals on Patreon back in 2015. Free to all patrons that decided to fund $5 or more, and available to general public to buy from my shop.




This one is quite significant. It's my first Game Maker creation. It marks exactly the end of Flash Era and the beginning of the Beyond Flash Era.
Click here to download this game for free.




My second Game Maker game and first go at the point and click genre. This game was relatively easy to code, it's just a simple hidden object that needed navigation between screens and clickable gnomes. It was perfect for me to create a starting point for future pnc games.
Click here to download this game for free.




The third Game Maker game and the last one in the Mission to... series. As I'm getting more fluent in the Game Maker Language, it's easier to create bigger things. This one was supposed to be another small, one screen game, as many in this series, but it ended up being quite advanced, mimicking the first in the series, Mission to Mars. You can see my progress thanks to switching to Game Maker - I'd never be able to put such advanced graphics in a Flash game, it would stutter and die. But here? Enjoy the view.
Click here to download this game for free.




Second digital comic book released entirely thanks to Patreon. This was one of the goals on Patreon back in 2015. Free to all patrons that decided to fund $5 or more, and available to general public to buy from my shop.




The annual, seasonal, traditional game about the passage of time. One year ends, we're looking for the next one. This time it's the gloroius return of the Santa character, it's his third endeavour into finding new year. It's a small mini game to play on New Year's Eve and be done with it. Quite literally.
Click here to download this game for free.







This is a big step, a real milestone in my book actually. Creating Mac OS X versions of all my games from 2016 is again, just a prelude to greater things to come in the future. Once I create something new and shiny and big I'll be able to release it simultaneously on both platforms. That was worth fighting for. And paying for.
Click here to read more.




The first ever MSO, which stands for Massively Singleplayer Online, a term I coined back in 2010 lost it's "O" part, with the release of the HD, desktop version (for PC and Mac). Even though a lot of work went into that project, thanks to Patreon supporters I was able to release it for free to all players. This project has been being updated since 2010 and updates don't stop now, with the release of the HD version. I'm still updating it after the standalone release, all thanks to patrons.
Click here to download and play, completely free.




It's a comic book. The last chapter of the Morphs comic series. This one is 126 pages long and tells stories written by original scriptwriter of original run, Nikodem Skrodzki. After 17 years of hiatus I return to the world of Morphs to finish up telling all remaining stories that take place in this world.
Click here for more info and sample pages from this book.




A small skill game created in roughly 36 hours during the first GMTK Game Jam.
Click here to read more and download this game for free.




Here we go again. This year we're in Croatian city of Trstenik, and them gnomes are missing. As usual.
Click here to download this game for free.




First real point and click game in the style of my older flash games, but done entirely in Game Maker Studio 2. This one kind of finishes off my process of transferring from Flash to Game Maker, first it was small simple skill games, and now my old, so-called "float engine" that I created in Flash back in the day is ported and working in new age circumstances.
Click here to download this game for free.




This is it for the Subnet in it's current, Flash form. The game took it's final form with proper beginning and a definite ending. It took seven years to finish and is now the single biggest game project I ever created. Since I'm moving away from Flash, I had to move away from this project as well. You can read more about behind the scenes stuff more, link down below.
Click here to download this game for free.
Click here to read more about this subject.




By now you probably know what this is. A yearly traditional mini game, more of a thank you note or postcard at the end of each year just to appreciate your support. This year Santa is back, and goes about his platforming adventures as usual. I mean, as once per year. See you next year, Santa!
Click here to download this game for free.







This took a bit longer than expected, but finally Linux versions of my latest games are here. All games created in Game Maker Studio 2 that is. Those from 2017.
Read more and download Linux games.




It's a comic book. The remastered reprint of all stories from Morphs series' original run (1998-2001), as you might know them by the name Daymare Morphs, still available for free here on my website.
Click here for more info and sample pages from this book.




Here we go again. This year we're in Paris, France! And them gnomes are missing... Typical...
Click here to download this game for free.




This comic book was a bit different than all other books in the series. It's an anthology of many separate stories written by different authors who graced me with their interpretations of Rewolucje world. It also includes all short stories written by me over the years that were published previously in different anthologies.
Click here to read more.




Four short stories with Blaki created for four different magazines. They will all be published as part of upcoming Blaki 5 book.




And rounding up 2018 is naturally another entry in the 'Where is..?' series of games. This year it's bigger, better, longer and took more time to create than the year before.
Click here to download this game for free.







So the story is that there's this little water temple in Oristano province of Sardegna, Italy, and, yes, you guessed it, it's infested with gnomes. Can you find them all? And count all comas in the first sentence?
Click here to download this game for free.




Another entry in the 'Where is..?' series of games. This year it's bigger, better, longer and took more time to create than the year before. Deja vu, anyone? :D
Click here to download this game for free.







After a short trip to Malmo, Sweden it turned out that yes, scandinavia is full of gnomes.
Click here to download this game for free.




Santa is just a little tiny bit grumpy this year. You'll have to find the new year by yourself. Good luck and good night.
Click here to download this game for free.







This year's gnomes game takes place in New York. This is the final game of the series, capping off the 12-year-long project (2010-2021), which was a follow up to a 12-month-long project in 2008.
Click here to download this game for free.




Slice of Sea is a peaceful adventure and puzzle game. You play as Seaweed, a sea creature clearly out of their element. Explore desolate world of dust, all hand-drawn on paper in unique art style. Collect items, solve puzzles and lead Seaweed back home to the sea. Music was created by ThumpMonks and main theme song written and performed by Cat jahnke.
Click here to read more and buy this game.




This is Santa's retirement party. Help him find new years. Put the series to rest. Close the book on the flash era relic. Set me free around holiday season. Good luck and good night.
Click here to download this game for free.







As I moved away from creating smaller, free, seasonal games like 10 Gnomes and Santa games, I focused solely on creating my next big thing - Submachine: Legacy. Remastering this entire series into one giant game was not a 1-year task, and so this year was spent entirely on remastering Submachine without releasing anything...







... And as a outcome of 2022's full-year grind, I was able to release this behemoth of a game on time. Which means - in 2023. The game grew bigger and bigger with it's remastering, at one point I decided to also include entire Subnet project into it, which meant that finally this game has more than 1900 rooms to explore, all old locations, few completely new ones, new logic, puzzles and items. There's even a new way to travel through the shattered reality of the Subnet.
Click here to read more and buy this game.