Linux games now available!

Hi there, Linux / Ubuntu users!
Today is your day. I finally managed to harness the knowledge of creating virtual machine, installing Ubuntu on it and connecting it to my good ol’ PC work station. Thus, linux versions are now a reality. Get them all here:

10 Gnomes in Trstenik
The Peter Navarre Crecy Evaluation
Where is 2018?
the Ravine

These builds were created to the exact specifications of Game Maker Studio 2.
I used Ubuntu 14.04.5 LTS (Trusty Tahr) as instructed by the how-to page.
They say it’s the only version of Ubuntu they support right now that creates stable builds of games.

If you run into problems while trying to run those games (missing libraries etc), read this troubleshoot article written by Edwin Vigneau.

Believe me, connecting Ubuntu Virtual Machine to Game Maker Studio 2 on my PC is kind of a peak of my tech-savviness when it comes to Linux. The process is then automated, therefore tweaking it by me myself is out of the question for me.

However, I hope majority of you will be able to open and play these games! A side note: this only concerns games from 2017, which were created in Game Maker Studio 2. Games from 2016 were done in a previous version of the studio without access to Linux versions. Buying that access on a defunct and unused engine now seems a bit redundant, doesn’t it?

(Yes, that also means that all my future releases will be available on Linux on premiere day as well).

Happy days ahead!

the Ravine voting results

772 games were submitted between July 14th 2017 at 6:00 AM and July 17th 2017 at 8:00 AM3,702 ratings were cast by those who entered to 617 of the entries (79.9%) between July 17th 2017 at 8:00 AM and Today at 5:59 AM. The average number of ratings per game was 4.8 and the median was 3.


the Ravine

download to play (PC / Mac / Linux) | voting results

This one is an odd one. You see, I decided to take part in the very first Game Maker’s Toolkit game jam. Because why not. The theme of the jam was – dual purpose mechanics. Yeah, I know. And this is what I came up with after… uhm… about 24 hours of thinking about it. The jam was already well on the way when I came up with this idea.  That left me roughly 36 hours to create this game. From scratch. Since they were very strict about rules and everything had to be done on the fly as I went – that’s how I did it. All code, graphics, ideas, sounds and everything was created during that 36-hour period on one weekend. When I count the hours I think I did it in about 32 hours, since I finished about 4 am, four hours before the deadline. It’s as good as it gets I guess. I found out that it’s really easier to take part in a comics 24-hour project than in 48-hour game design project.


Here it is. Enjoy.