Solar System Missions Collection






Mac OSX games now available


Hey Mac OSX users! Finally some good news from me!
I managed to become a certified Mac Developer, which means I can bring you totally legit and legal versions of my games created in 2016. In other words: Happy New Year!
Before I let you go, there’s one important thing I have to say:

If you are on Mac OSX Sierra (the newest one) and these games are not working for you, there’s a simple solution. Just move those game files from Downloads to Applications. That fixes the problem and everything works fine.

Also: 10 Gnomes is a big file (all those photographs, you know), please give it some 5 seconds to load properly before deciding it’s not working at all…
Than You for your time and, well, here are all four .zip files for you:

Mission to the Sun
Mission to Earth
10 Gnomes in Pothia
Where is 2017?


Mission to Earth


download the game (PC and Mac)

this is the last game in this series. it reflects the first one. It’s like poetry, it rhymes.



Mission to the Sun


mission_sun_scr_1

download the game (PC and Mac)

5 reasons why Mission to the Sun is more important than you think!

Here we are. Mission to the Sun (MttS for short). The game that has become a meme over the years. The game that I’ve been putting on my yearly to-do list for… let me check… last four years. Yep, it’s marked as plan-B on my 2012 wrap-up (alongside another game from this series: Mission to Earth). Would you believe, that previous “mission” game was released four years ago. That was during the 2012 game creation madness, when I set out to create one small game every month. Those were the days… However, there were some heavy hitters in the meantime, like gigantic Daymare Town 4 and two last games from the Submachine series, the last one taking whole of 2015 to finish. And those “mission to…” games were being pushed to the side. However,  creating those games was a part of a bigger plan, namely finishing up my 10-year long adventure with Adobe Flash.

  1. Finishing up the Flash era. This game was kind of destined to be the transitional one since all those years back. My last (as in: the Last) game made in flash was Submachine 10 – for multiple reasons, one of them being I didn’t want to abandon people still playing flash games online right before the big conclusion to the series. That wouldn’t be right. However – after that was done it was time to move on. And here’s where MttS stepped in.
  2. Being my biggest gamedev experiment to date. Yes. As I was switching from Flash to Game Maker – it was obvious that before going big and bold – I’d need to create something small just to test things out, or to check whether I’m even able to do anything in the new software. Remember – I’m just an old fart used to comfy surroundings of Adobe Flash, switching to Game Maker could’ve been a fiasco.
  3. Being a successful endeavour, proving I can still do it. That’s right. It can be just a little avoider game, but to me it’s so much more. Now, knowing what I know about this new software, I can move to larger projects.
  4. Opening door to larger projects. Coming up next – new 10 Gnomes game. Some might argue that mechanically gnomes are way easier than MttS, and you would be right, however time-consuming-wise gnomes will take much more work. I already have the engine for gnomes, that wasn’t that hard, but now, adding about 70 locations and gnomes to them – that is a hard, blue-collar work right there. Ok, maybe I went a bit overboard with that blue collar, but still, lots of work to do. After that I’m taking on something that will create foundations for the inevitable big game – the platformer.
  5. Creating foundations for the big game. Right now, after finishing creation process of MttS I feel I can tackle something bigger and more complex. I’m still learning the language of Game Maker, I know that the code of MttS is a mess, but that’s why I still have three more games to do this year, to polish my skills and become prepared for what’s to come in 2017.

So this is it. This game was very important in my gamedev life, while still being so small. Do not underestimate the importance of this game. And go play it. Again: fun times ahead. Three more games this year.

You can help me create more games via donations on Patreon.



Mission to Mercury


play

A short trip down the memory lane. First of all this game sports the most classic “skutnik” gameplay. Falling coins, 30-second timer and time power-ups. Just like in good old 2004 when the squirrels started jumping on my screen. Other thing is that I created this gameplay in 2008 and it was just sitting there on my hard drive for the past four years. Since we’re in a purge-all year – the game is finally out. Funny thing – I called this movement engine wii, because how you have to swing the landing pad to steer the alien. Anyways. Enjoy.



Mission to Uranus


play

The alien returns. The mission remains. Explore the solar system. Today it’s tuesday, which means time for Uranus mission. Collect fuel and gems for points, get through all 20 levels.



Mission to Jupiter


play

The green alien is back! Now going to explore the rings of Jupiter. Seems like those green gems that are in every game since the Mars adventure are kindof important to those alien guys. So go get them.



mission to Saturn


play

 

Now this one is an interesting case of reloading taken to the extreme. You might not  recognize this, but this game is based on Mars Rider. The only thing that survived the reloading is that rainbow in the background. Everything else is sparkling new and I must say that this game is one of my most advanced engines ever. Jumping, shooting, dodging, fighting enemies and bosses? Not enough? Ok, how about an interlevel workshop where you can improove every single feature of your vehicle. That’s right. Now play.



Mission to Mars


m2m_big

play

This is the latest platform game of mine – and it has the most advanced platform engine I could come up with until today. That ends my platform-streak this fall, now back to submachine…

Here’s arcadetown intro:

Mission to Mars places you as an alien detective on the surface of the red planet itself trying to unravel a mystery of cosmic proportions. Can you solve each of the increasingly difficult levels and uncover the final secret in Mission to Mars?