Submachine 2 HD release timestamp


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Submachine 3: the Loop HD release timestamp


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Sub 3 HD teaser


sub3_teaser



Daymare Town 1 HD release stamp


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Submachine 4 HD release timestamp


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Escape from Jay is Games


ef_jig

play this game

walkthrough: english

review: jig | softpedia



Escape from JIG, english walkthrough


To complete the game, you have to collect four reptilian limbs and a valve, and then use them all over the main entrance in the room.

Scenes:

Starting scene: The scene you start in.
Bed scene: The scene with the stone statue in the bed.
Main entrance scene: The scene with a door full of golden sand.
Junkyard scene: The scene with old and broken machines.

Limb 1:

Open the lowermost drawer in the bed scene. (Lower left) Get the knife and turn right twice to the junkyard scene. Use the knife in the leftmost coin slot, and get the coin. Turn back to the bed scene, and put the coin in the piggy bank. (Middle left) Get the reptilian limb.

Limb 2:

Grab the floor brush in the lower left of the main entrance scene.
Pick up the transistor in the junkyard scene (on the floor between the two middle machines), and put it on top of the machine in the starting scene. Pull the lever, and wait for the “welcome” sound. Click on the screen and on both green switches to open up two buttons in the starting scene. (upper left) Push the right one of them.
Turn right to the bed scene, and enter the hole in the wall. Use the floor brush on the reptilian limb in the lower right, and click on it to pick it up.

Limb 3:

Push the red book lying on the other books on the bokkshelf in the starting scene. (Upper right) Get the note that falls out.
Zoom in on the chalk board on the left part of the starting scene, and use the note to get a 5-number code. The code changes every time you play.

Limb 4:

In the bed scene, push all red pillows once to reveal a key. Use it on the chest in the upper right of the main entrance scene to get a mahogny eye.
Push the left button in the upper left of the starting scene. (If you can’t push it because it has a cover on it, see “limb 2” to find out about how to open it.)
Turn left to the junkyard scene, and get the mahogny eye from the hole in the wall. Turn left to the main entrance scene.
Put both eyes in the strange statue in the upper left. Get the reptilian limb.
Valve:

In the bed scene, click the valve in the middle right part of the screen 4 times. Turn right, and get the valve from the floor.
Endgame:

Put all 4 limbs by the statue over the door in the main entrance scene. Put the valve in the hole over the door, and click on it to turn it.
Click on the hole in the ground to enter it. Continue going down, and drop down through the hole in the end.

Written by Questioner.



Escape from JIG, Jay Is Games review


I’m not sure if you remember this, but a few months back we asked you guys, “Hey, what are you doing in my kitchen at 3 am eating my Oreos?!!?” Oh wait, that was someone else. We asked you, our illustrious JayIsGames community, tell us what you want, what you really really want… in an escape game that is. And, oh boy, did you answer, all giddy and eager to be locked up again. Not that there was a unified consensus on what should be what, but some repeated refrains did stand out of the chorus. When Littleghost said, “Funny and weird are good,” while JustMe added, “a little creepy, a lot interesting,” a whole bunch of you (Gen, NohWoman, simplynigel, Friar, Shudog, and many others) echoed resoundingly: “Mateusz Skutnik!” You were heard. Escape from Jay Is Games is the result—fan fiction, made by the creator with the players in mind, containing all that wonderful Mateusz vibe, with embellishments from his popular series topping a slice of JayIsGames, and rendered into a single room escape.

Besides being treated to Mateusz Skutnik’s remarkable artwork, his user-friendly and well-tuned interface enhances the thoroughly immersive escaping experience. Click to interact with the environment, navigating the room by clicking the edges of the screen to change angles, dragging objects from the inventory to use on stage or clicking items to view in closer detail. The changing cursor highlights interactive zones to meet the no “wristing-breaking, mouse-mat-burning” pixel hunts criteria requested by rookwings along with the rest of the JIG community. That said, Mateusz’s high quality design makes distinguishing objects worthy of note quite apparent and every detail is so palpable, you’ll want to click everywhere anyhow. Likewise, many of you requested, as did awp81, “logical puzzles that are accessible to all.” Having a game than anyone can play and enjoy is indeed important, and Escape from Jay Is Games is an escape-the-room game in the truest sense, more on scale with Where Is 2014 in terms of difficulty and length. Conversely, if you hold high expectations of epic adventures with labyrinths of rooms, layers of secrets, and cranial-scratching riddles, you face a harder fall into disappointment. Your wish lists are not completely crossed off, yet fortunately that leaves rooms more for future creations and diverts loftier anticipation back toward the next Submachine and Daymare Town installments.

While there’s plenty for fans of those series to recognize, lots of souvenirs of mysteries and mythologies from episodes past, and maybe even winks toward future doings, this is a more humble endeavor in comparison. Although too much narrative would’ve made EFJIG less inclusive, narrowing the possibility of player interpretation, you might also sigh the lack of story beyond a scattered subtext. It’s best to go into it, despite all the ideas you’ve had simmering since the notion was first posed to you, clear of expectation. Then you can take in the unsettling-yet-beautifully surreal scene, heaped with atmosphere and red herrings, without urgency or strain. The art is as striking as ever, giving fans more of what we crave, and it’s remarkable how well some line drawings and color, given a bit of sound and interactivity, can evoke so much mood and enjoyment. Keep the volume on, take your time to explore, smile at allusions, soak in the environment—which Skutnik’s creative imagination leaves us so apt to do—and enjoy what is here. It is truly enjoyable while it lasts. Escape comes quicker than you’d hoped, as both the game’s length and the compelling immersion will likely leave you wanting more and reluctant to leave when the opportunity is given. Come to think of it, I’d better go now, and leave the heftier analysis to you. You know, before I end up like that guy on the bed.

Written by Elle.



Submachine 6 – 9 notes in chinese


地下基地6:邊境

>Pointless (無意義)—(zkelly3)

好吧,看來就是這樣了…
我找不到任何繼續堅持下去的理由。
沒有人會過來的,我一直以來都是個笨蛋。
沒有意義…

>Protocols (協議)—(zkelly3)

不要更改協議。
如果你這麼做的話,他們會把你鎖在裡面的。 我以前曾經看過這種事發生。
這可不是個從這裡消失的好方法。
不管怎麼說,我已經受夠了。
我絕對不會再進去那裏了。

>News flash (新消息)—(cvcv152)

他有沒有跟你說過你不是第一個被送來這裡的人?
那麼,最新消息,我的朋友…

(more…)



Submachine 1 – 5 notes in chinese


先在這說明遊戲的子機(Submachine)和子網路(Subnet)兩個特殊名詞。
簡單來說Submachine是一個個異次元空間,然後Subnet是Submachine的總稱。

地下基地0:古蹟

>結尾

你獲得了遠古的智慧水晶…
智慧給了你無窮的力量,使你找到了自我的人生道路…
好好利用它吧。

地下基地1

>日記1

去年夏天,我到肯特的大瀑布下露營。這對我來說是一次意義重大的旅行,雖然其他人都不能理解。確實,我是在旅程中失去了左手,但管他的呢,我發現了自己其實擁有第三隻手,一隻隱形的手。自那之後我便開始學習如何運用我的”業力之手”,並很快地將這股力量運用自如。
當人們開始覺得我像是瘋子或怪胎而疏遠我時,我並不感到意外。不過有趣的是,我無法像他們說明真相,這就像是跟一條金魚解釋太空旅行一樣沒有意義。所以我只好試著…

(more…)


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