Submachine Legacy review on Adventure Game Hotspot


Mateusz Skutnik’s excellent Flash series re-emerges to live on in an enhanced, cohesive singular adventure.

If the name Submachine conjures up fond memories for you—if you spent the decade between 2005 to 2015 spelunking through the subnet and trading theories while you waited for the latest installment of the original free Flash series—then you likely already know all you need to about Submachine: Legacy, the revamped and updated omnibus of designer Mateusz Skutnik’s semi-legendary trans-dimensional odyssey: that it unites the ten original chapters into a single cohesive package; that the graphics and puzzles have received a fresh coat of paint and quality-of-life tweaks; that this new and definitive presentation will allow Submachine to persist in a post-Flash world.

If none of that means anything to you, though, don’t worry: Legacy ought to be as accessible to newcomers as it is to die-hard, there-from-the-start devotees. Though the original is now almost twenty years old, Submachine: Legacy is no museum piece; it’s an astonishingly intricate and beautifully crafted journey into a strange and unexpected setting that shows almost none of its age. If you like your puzzles difficult, your obstacles frequent, and your narratives ambiguous, you’ll understand right away why it’s endured for so long.

The story begins with the (silent, nameless, faceless) player character stepping into an elevator that travels deep underground, letting out in the basement of a subterranean lighthouse. Your immediate goal, insofar as you have one, is just to explore and find out what makes the place tick. There are odd devices and mechanisms everywhere, and solving the complex puzzles of their function produces clues to a larger picture. Scattered about, you’ll find notes by a mysterious person (or persons), alluding to somebody named Murtaugh, formerly the lighthouse’s keeper. It seems Murtaugh made a shocking, paradigm-shifting discovery, the nature of which is initially unclear but which concerned an energy he dubbed karma.

Harnessing and manipulating karma allowed Murtaugh to enter the subnet: a vast, otherworldly network of buried mechanical structures—submachines, short for subterranean machines—linked together by portals of karma energy. Murtaugh became obsessed with exploring and mapping the subnet, and led numerous expeditions to that end. That was long ago now, though; his current whereabouts—along with those of his many team members—are unknown. While he and others can, at times, communicate directly with you—both by leaving notes and, occasionally, via computer terminals you stumble across—you appear separated by space, time, and other more mysterious factors. Eventually, of course, you’ll find your own way into the subnet, and it’s only by following in Murtaugh’s footsteps that you’ll have a hope of seeing the surface again.

As in the lighthouse, there are notes laying out scraps of Murtaugh’s story tucked away throughout the subnet. Many of these are entirely optional to collect, and easily missed if you don’t keep your eyes open. The more you read, the more familiar you’ll become with some of the subnet’s other (unseen) explorers—most notably Elizabeth, Murtaugh’s dearest friend and philosophical opposite who became entangled in his grand plans—but your progress is rarely dependent on how much you’ve pieced together about your predecessors. Either way, you’ll probably finish the game with plenty of questions left over; Submachine has had a very active community for almost twenty years, and they’re still posting theories about what it all means.

With narrative taking a backseat, the game’s primary emphasis is on exploration and puzzle-solving. The subnet itself is gigantic—the game’s marketing promises a mindblowing 1900 rooms—but the process of exploring is rarely too daunting, with a first-person slideshow presentation that makes it easy to move from room to room. It’s also its own reward, with Skutnik’s lushly colored backgrounds blending bold, almost Beardsley-esque linework with a barely restrained cartoon sensibility that evokes Gahan Wilson, all without sacrificing the legibility of explorable environments. Meanwhile, the ambient score by The ThumpMonks and Marcus Gutierrez thrums and buzzes like an unseen electrical current running beneath it all, periodically bubbling up to life in moments of ethereal awe.

Making your way through is straightforward thanks to a simple, one-click interface typical of the Flash era that produced it. Your cursor glows over hotspots and screen exits, letting you click to interact. A right-click pulls up an overlay displaying your inventory, where you can select an object to bring out onto the main screen or (via a context-sensitive cursor within your inventory) examine a note you’ve picked up.

Occasionally, and with no apparent rhyme or reason that I could discern, your cursor will transform over certain hotspots to resemble a specific object you have to use there: the glowing silhouette of a hammer, for instance, or a screwdriver or other tool. If you don’t yet have the object in question, it’s helpful to know what obstacles you can’t tackle yet, but it’s inconsistently applied and adds little enough to the game that I’m hard-pressed to explain why it’s there.

The lack of a “show all hotspots” feature can also lead to a fair amount of pixel hunting in the subnet’s more cluttered crannies (especially if you’re trying to rustle up all the game’s many secrets), and there’s no way around that besides perpetual vigilance. Still, most chapters are geographically restricted enough that retracing your steps to figure out what you’ve missed isn’t too taxing. (The massive final chapter is another story, but more on that in a bit.)

More inconvenient are those screens where an exit blends too well into the background, but since the game lets you navigate with the arrow keys as well as the mouse, it’s not as big a problem as it could be. (Pressing an arrow moves you automatically to the next screen if that direction is available—whether you as the player know how you got there or not.) Some might have preferred more explicit signposting to begin with, but to me it feels in keeping with the subnet’s inscrutable character that movement itself should prove puzzling from time to time.

And puzzling is certainly the operative word here. Submachine: Legacy is jam-packed with puzzles, in such volume and so many different varieties—elaborate locks to tease open; strange, busted contraptions to reassemble and operate; logical challenges to unravel strand by strand—that it can sometimes feel necessary to make a checklist, lest you lose track of which found object or number sequence you need for which arcane doohickey. If you’re stuck on one obstacle, there’s almost always another to ponder just a few screens away. You may struggle for a time with how to solve them, but you’ll never lack for places to try.

Some puzzle types are unique to particular chapters. Chapter 3, for instance, involves using a gadget to navigate the X-Y coordinates of a seemingly endless series of looping corridors. Chapter 4 sees you tracking down three-digit codes to activate a network of teleporters that unlock isolated locations. There are frequent inventory puzzles, as well, ranging from straightforward find-valve-to-open-pipe types to ones that require more creative thinking. With very few exceptions these are logical and well-constructed; the few that truly stymied me usually hinged on the realization that I could take something I’d mistaken for a background detail.

As I mentioned, there are many, many secrets to uncover. Some of the notes shining light on Murtaugh, Elizabeth and company are hidden in a way that defies immediate notice, and the moment you spy one is immensely satisfying. There’s also, however, a sort of unspoken secondary mission baked into Legacy that many players might overlook entirely, as the game itself never tells you to go looking for it. This involves collecting a number of “micro stabilizers” hidden carefully throughout each level, which, when united, unlock secret areas containing strange monoliths. The more monoliths you activate, the more you’ll be able to access in the optional level “Shattered Quadrant,” which is available through the menu. This level, based on a side game in the original Flash series called Submachine Universe, offers a huge number of locations to explore via teleporters (similar, but not quite the same as the ones in chapter 4). Taken alongside three other optional levels—likewise accessed through the menu—it can add significantly to the main game’s roughly fourteen-hour runtime.

There’s no doubt that Submachine: Legacy offers both quality and quantity, but…well…there really is an awful lot of quantity in some places. The tenth and last of the main chapters is bigger and longer than some full games, with what I’d estimate to be a few hundred screens to traverse all on its own. (If it turns out I’m wrong about that, then I apologize profusely for not counting myself, with the caveat that I won’t do it next time either.)

While this allows for complex, multi-stage puzzles that span many locations and require thoughtfulness, creativity and careful attention to solve, it also makes for a tremendous amount of backtracking. There’s no map, no fast travel option, and few shortcuts; the game more or less sets you loose and trusts you to figure out for yourself how to keep it all straight. I’d highly advise taking notes and/or mapping it out yourself as you go; it won’t make you have to backtrack any less, but it will help keep you oriented and might make you feel a bit more like a real adventurer.
Final Verdict

Submachine: Legacy asks a lot of the player: a lot of attention, a lot of time, a lot of thought, and a lot of travel. In return, though, it has an incredible amount to offer. The narrative is both intriguing and unobtrusive, allowing you to take or leave as much as you want while you get down to puzzle-solving. The puzzles themselves are almost uniformly excellent, while the art and music are perfectly suited to the aura of mysterious foreboding that infuses each chapter. This is not a game to be approached casually or without the full complement of one’s faculties, but the subnet contains such an embarrassment of adventuring riches that it’s no surprise people have spent so many years jumping at the chance to vanish there.

Submachine: Legacy combines and brings all the episodes of Mateusz Skutnik’s classic Flash series into the 2020s with updated graphics and puzzles, trusting players to overcome its difficult-but-fair challenges and showing the world just how richly deserved its cult following is.

87%

by Will Aickman



redesigning SCG card back




the Blend




Daymare Morphs eBook


 




Where is Santa 2024?




Daymare Town Steam Store page release time stamp






Submachine: Legacy is Overwhelmingly Positive


Nov 1st 2023 timestamp:
561 reviews
558 positive / 3 negative
99% positive



Submachine the Engine, the first sketch




Submachine: Legacy, World of Legions review


[ms comment: Is this my very first AI generated review?… :D.
I’m not sure why, but this gives me non-human vibes…
Keeping it as a curiosity].

Introduction
Submachine: Legacy is a captivating point-and-click adventure game that will keep players engaged for hours. With its immersive storyline and challenging puzzles, it offers a unique gaming experience for PC users.

Overview of Submachine: Legacy (PC) game
Submachine: Legacy takes players on a thrilling journey through a series of interconnected rooms and puzzles. The goal is to explore the mysterious world of the Submachine and uncover its secrets. The game features stunning visuals and atmospheric music that will draw players into its enigmatic world. As players progress, they will encounter mind-bending puzzles that require careful observation and problem-solving skills to solve. With its seamless gameplay and intricate level design, Submachine: Legacy offers a truly immersive gaming experience.

History and popularity of the Submachine series
The Submachine series, created by Mateusz Skutnik, has gained a cult following since its inception in 2005. Known for its intricate puzzles and cryptic storytelling, the series has captivated players around the world. Submachine: Legacy is the fifth installment in the series and continues to build upon the immersive gameplay and intriguing narrative of its predecessors. With its dedicated fan base and critical acclaim, the Submachine series has solidified its place in the adventure game genre.

Whether you are a fan of the series or new to the world of Submachine, Submachine: Legacy is a must-play game that will challenge your intellect and immerse you in an unforgettable gaming experience.

Gameplay and Mechanics
Exploring the immersive world of Submachine: Legacy
Submachine: Legacy is a captivating PC game that offers players an immersive and mind-bending experience. The game takes place in a complex and mysterious world filled with interconnected rooms and hidden secrets. Players are tasked with exploring this vast environment, solving puzzles, and uncovering the truth behind the Submachine.

From the moment you start the game, you’ll be drawn into its mesmerizing atmosphere. The detailed graphics and atmospheric sound design create a sense of intrigue and wonder. Each room is meticulously designed, and the attention to detail is commendable.

Puzzles, challenges, and interactive gameplay
Submachine: Legacy is not just a visual feast; it also provides a challenging gameplay experience. As you navigate through the rooms, you’ll encounter a variety of puzzles that test your problem-solving skills. These puzzles range from logic-based challenges to cleverly hidden clues that require keen observation.

What sets Submachine: Legacy apart is its interactive gameplay mechanics. Players can manipulate objects in the environment, uncover hidden passages, and unlock new areas to explore. The game encourages experimentation and rewards players for their curiosity.

Overall, Submachine: Legacy is a must-play for fans of atmospheric puzzle games. Its immersive world, thought-provoking puzzles, and interactive gameplay make it a standout title in the genre. So, if you’re ready to embark on a captivating journey, dive into the world of Submachine: Legacy and prepare to be amazed.

Graphics and Visuals
Visual design and atmosphere of Submachine: Legacy
Submachine: Legacy is a visually captivating game that immerses players in a mysterious and atmospheric world. The visual design is top-notch, with detailed landscapes, intricate architecture, and an overall sense of foreboding.

The game creates a dark and eerie atmosphere that keeps players engaged and on their toes. From the dimly lit corridors to the haunting soundtrack, Submachine: Legacy effectively sets the stage for a thrilling adventure.

Use of colors, details, and special effects
The use of colors in Submachine: Legacy is exceptional. Each location is meticulously designed with a specific color palette that enhances the overall mood and ambiance. The details in the game are also impressive, with intricate puzzles, hidden clues, and interactive elements that add depth to the gameplay.

Special effects, such as lighting, shadows, and particle effects, further enhance the immersion and make the game feel more realistic. Whether it’s the flickering lights in a dark room or the shimmering particles in a magical portal, the special effects add a touch of visual flair to the game.

Overall, the graphics and visuals in Submachine: Legacy are outstanding and play a crucial role in delivering a captivating and immersive gameplay experience.

Storyline and Narrative
Submachine: Legacy is an immersive point-and-click adventure game that captivates players with its engaging storyline and intriguing plot twists. As players progress through the game, they unravel the mysteries of the Submachine, a complex network of interconnected rooms and mechanisms.

Engaging storyline and plot twists in Submachine: Legacy
The game presents a rich narrative that keeps players hooked from start to finish. With each room unlocking new clues and puzzles, players delve deeper into the captivating storyline. The plot twists and unexpected turns make for an exhilarating gaming experience, ensuring players are constantly surprised and intrigued.

Character development and world-building
Submachine: Legacy doesn’t just focus on its storyline but also puts a strong emphasis on character development and world-building. The game introduces players to a vast and immersive world filled with interesting characters and intricate details. As players explore the Submachine, they uncover secrets and learn more about the characters and their motivations, deepening their emotional engagement with the game.

Overall, Submachine: Legacy is a must-play for adventure game enthusiasts who appreciate a well-crafted storyline and immersive world-building. Its engaging narrative and plot twists will keep players entertained and guessing until the very end.

Pros and Cons
Strengths and weaknesses of Submachine: Legacy
Submachine: Legacy is a popular PC game with a loyal fanbase. Here are some of its strengths and weaknesses:

Pros:

Intriguing storyline: The game immerses players in an engaging and mysterious world, keeping them hooked until the end.
Challenging puzzles: Submachine: Legacy offers a variety of brain-teasing puzzles that require logic and problem-solving skills to solve.
Exploration: The game allows players to explore different environments and uncover hidden secrets, adding to the overall sense of discovery.
Atmospheric visuals and sound: The game’s haunting visuals and ambient sound design create a captivating atmosphere that enhances the gaming experience.
Replayability: With multiple endings and hidden secrets, Submachine: Legacy encourages players to replay the game and unravel its full potential.

Cons:

Steep learning curve: Some players may find the game’s puzzles and mechanics initially difficult to grasp, requiring patience and perseverance.
Limited action: Submachine: Legacy focuses more on exploration and puzzle-solving than fast-paced action, which may not appeal to players seeking intense gameplay.
Short duration: The game can be completed in a relatively short time, which some players may find disappointing if they prefer longer gaming experiences.
Player feedback and reviews
Player feedback for Submachine: Legacy has been largely positive. Gamers appreciate the game’s immersive storyline, challenging puzzles, and atmospheric visuals. Many commend the game for its thought-provoking puzzles that require players to think outside the box. However, some players have mentioned that the learning curve can be steep, and the game’s duration is relatively short. Overall, Submachine: Legacy offers a unique and captivating gaming experience for puzzle and adventure enthusiasts.

Conclusion
Submachine: Legacy is a captivating PC game that offers an immersive and intriguing gameplay experience. From its stunning visuals to its challenging puzzles, this game keeps players engaged and entertained throughout.

Final thoughts on Submachine: Legacy
With its unique blend of adventure, mystery, and puzzle-solving, Submachine: Legacy is a must-play for fans of the genre. The game’s atmospheric setting and intricate storyline keep players hooked from start to finish. Additionally, the intuitive controls and user-friendly interface make it accessible to both experienced gamers and newcomers alike.

Recommendation and overall rating
For those looking for a thought-provoking and immersive gaming experience, Submachine: Legacy is highly recommended. Its blend of challenging puzzles, captivating storyline, and impressive visuals make it a standout title in the PC gaming world. Overall, this game deserves a solid rating of [insert rating here] out of 10.



Slice of Sea major update and overhaul to version 2.0


Entire game got full refactor and logic upgrade. This includes:

  • Full controller support, now you can play entire game using your controller. This functionality was added in preparation for Steam Deck compatibility re-review, which means that while the game is not officially supported on Steam Deck, you can still play it on Steam Deck without any additional key and buttons remapping. You can check out key / gamepad bindings on new, restructured controls options screen.
  • Updated entire code of the game, based on new Submachine: Legacy logic. With each subsequent game my code is getting better and more robust, therefore after releasing Submachine: Legacy I decided to go back to Slice of Sea and rewrite it to match better version of my code architecture.
  • Added new cursor icon showing hotspot regions where an inventory item can be used. When you hover over an area where game expects you to use some inventory item, the cursor change will indicate that.
  • Aristocrat and Collector achievements now trigger in-game, not in outro. As you collect final item needed for those achievements, they will trigger instantly.
  • Reworked Tibet Drums availability to spin. Now you can spin them without finding drum order notes first. You still can’t solve this puzzle without finding all needed notes first, but you can at least spin them and see the structure of the puzzle.
  • There’s a new achievement to unlock. It’s seasonal, which means it will be available only for two weeks around Halloween. Hunt them pumpkins.
  • Unfortunately, Mac version doesn’t work anymore after latest macOS update, so I can’t have that version still available to buy. Note, that this is not fault of the game itself, it was working fine, nothing changed in the code, it was fulfilling Apple’s long list of demands to be playable on macOS, it was checked, approved, notarized, paid for etc. And then it stopped working. Subsequently, Mac version is not updated. I would like to come back to this subject in the future, but I’m not sure if it’s sustainable at this point. If they expect me to try making the game playable after each system update, then I’m sorry, I’m not sure I want to handle that.

 


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