New 10 Gnomes in full HD? Of course.


So I’ve been thinking.

Since the browser-based game market is dying, (at least for me), why shouldn’t I ditch it entirely. This process in my head actually started two years ago when I begun creating HD versions of Daymare Town and Submachine, which became games playable on PC and MAC desktops, with all it’s perks, like being able to create better immersion through full screen gameplay, addition of original soundtracks in separate mp3 files etc. I expect the process to let me also switch platforms, so I will no longer be constricted only to flash games. But more on that some other time.

This year the sentiment grows stronger, with the advent of my Patreon campaign and diminishing returns from ad-based browser-gaming. I don’t have to cater to countless online masses of anonymous players anymore. I just need to deliver to few thousands of you who genuinely like what I do to the extent of following me on social media. That’s all. That’s you guys – reading these words right now. And don’t worry. If you’ve been able to play my games in the past – you will be able to play them in their new form. Flash wasn’t compatible with handheld market anyway. And those games which were free will remain free. There will be an online, free version of Submachine 10: the Exit, alongside paid, fullscreen desktop version (free for all my patrons).

The first symptom of the inevitable switch from browser to desktop gaming will be newest episode of 10 Gnomes, as it’s the first game on my release list. On my Patreon page, one of the rewards is getting all games I create this year in HD for free. That will probably include Submachine 10, 10 Gnomes and Where is 2016? at the very least. And I noted that 10 Gnomes will not be scalable to full screen since it’s not vector graphics and will look bad when rescaled (pixelated). But then I thought to myself – wait, why am I thinking in terms of browser restrictions. Why not create just larger 10 Gnomes game. Like, already in HD and just let people download it for free instead of releasing it as a browser game. And that’s exactly what I’ll do, come August.

Take a look at the screen below. Click on it to see it in it’s full, 1920 x 1080 glory. Doesn’t it look nice?

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Mateusz Skutnik on Patreon


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This is it guys.

If I ever needed your strong support – it’s right now. And I don’t mean only financially (that too, naturally), but you can help me spread the word about this project. Share, tweet, retweet, email, post on message boards, tell your friends, do whatever you can.

If you’re thinking – wait, why do we have to pay you now, since all your games have always been free – let me explain.

The online games will stay free of charge. I’m not asking you to pay for my games, or in broader sense for my content that I create (games, comic books, possibly web comics). I’m asking you to support me, the creator of that content. The content itself will remain free.

The thing is – The Times They Are a-Changin’. I can talk to you for hours about how many times the business side of online game development has changed over those 10 years. In detail. I’ve been through multiple monetization models, and with the advent of smartphone market few years back, all those solutions just slowly faded away. Yeah, I’m that old, my games predate iPhone, Android and even YouTube. Can you imagine?

The bottom line – now is the perfect opportunity for us to connect on the closest level imaginable. Just you, me, and my games and comic books delivered straight to your desktop.

So please, take a look at my patreon page, read all the projects that I listed there and consider becoming more than just a Submachine player. You can become a part of Submachine itself.


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