subnet batch 3
September 19, 2010
Lazy sunday? Fear not! The new UPDATE from the submachine network is here! (third batch, second update).
enjoy!
Lazy sunday? Fear not! The new UPDATE from the submachine network is here! (third batch, second update).
enjoy!
reviews: PCWorld
As I remember, there was a note found in Submachine 4 mentioning 32 chambers filled with sand. Well, here they are in another short off-main-storyline installment of the Submachine series.
When you star at the right of the “submachine” there a green jade pick it up. Then go left.
Click on the brown box pick up “autumn plate”
Click on the brick wall with the drawing and go in the hole. (pick up the green jade) then go down and right.
In the big room go left and pick up the lever and the green jade.
Go up and pick up the winter plate (on the wall with all the symbols)
Then go right twice (the screen with the big haed. Put the lever into the wall on your right. Pull the lever up. Then go left twice and go down in the hole created by the lever.
Pick up the wooden stick. And go right. On top of the wall there is a wooden bowl pick it up. and go right. It’s written “Air wind and fire dig through sand” So go right and place all the cement box to air wind and fire (in that order) On the Wind one there is a jade on the sand. Pick it up. And on the Fire one click on the wooden box and pick up a round stone. Go left three times and go down once.
Pick un the jade and put the stick into the left wall (the round thing) Pick up the topaz and go down then right. (pick the Jade) and go right twice. You should be in front of a round “face” with a hole in the middle, Put the wooden bowl on the floor in front of the hole and click on the wall sand should come out of the mouth and fill up the bowl.
Pick up the bowl full of sand and go left once. Pour the sand into the goblet of the statue then go left (you should lose the bowl after that. Climb the rope at the top and a bit left you should be able to click to pick up the spring plate, after that go right. In the floor at the right of the wooden prison door there’s Topaz number 2 pick it up. Open the prison’s door (click and drag up) then go right.
On the wall there are two round clickable cement block. Click on the right one until the open spot is in the left and down quadrant (quadrant 3 on a diagram) After that click on the left one until the open spot is on the bottom. Go inside the “prison’s” door and pick up the “stone cone” then go down the ladder. Pick up the weight stone. Then go back up.
Go all the way back where you picked up the wooden bowl there’s a stick on the wall that you can push but it always go back up. Put the weight stone on it and go back where you came from. (now you can go all the way down)
Go down and left pick up the round stone. Go right pick up Jade 7.
Go left twice and click three time on the clickable cement block, go up and push down the white sqare. Go back down and click once on the clickable cement block go all the way back to the big face at the start of the game and put the 2 rounds stones in the eyes. (pick up Topaz three)
Go all the way back at the end and now the door with the three spikes should be open enter it and go left click on the wooden box (pick up topaz 4) There’s a wheel, put the stone cone in it and go right twice. on the wall there’s the plate 4. And completely on the right you can click on the wall to pick up jade 8. Go left climb the stairs. But the 8 Jadeites, the 4 plates in the wheel and turn very slowly each part of the wheel (starting by the plates, then the Jade then the topaz until it click) After that put the four topaz in and turn the middle of the wheel so it is straight.
written by Dave
Casual game Submachine: 32 Chambers takes you on a journey within stone walls, past ancient ruins, and through drifts of sand. With nothing but your wits and a few clickable objects, you navigate the chambers and solve puzzles to win this browser-based game. Its hand-drawn look and absorbing gameplay absorbed me so thoroughly, finishing the game made me blink as if leaving a cave.
Submachine: 32 Chambers begins in a stone-brick room with a Mesoamerican-looking glyph and a futuristic machine. If you’ve played any of the other Submachine games, you’ll recognize the apparatus as the teleporter that brought you there. Even if 32 Chambers is your first introduction to the Submachine games, you’ll immediately learn how it works: You mouse over objects and chamber edges, looking for items to pick up and directions to go. A veteran of these games would have little trouble finding out where to click to collect items, move switches, and travel from room to room. My strategy was to mouse over every pixel looking for clues (and to get a little disconcerted when I ran across the statue of Ixtab, the Mayan goddess of suicide).
Luckily, the creepy statue was window dressing and not a clue about my progress. Despite the spikes that shoot out of the walls at the boundaries, there’s no way to lose at Submachine: 32 Chambers. You can leave the game and resume at auto-save points. The ThumpMonks’ eerie music adds to the mood, but sounds aren’t crucial for gameplay, so you can also play it muted to avoid disturbing your neighbors. If you decide to become more of a tourist than an explorer, you can avail yourself of the walkthrough link handily placed in the game itself.
The tenth installment in Submachine series, 32 Chambers has its own history. Despite the Mesoamerican look, 32 Chambers is not part of our work, but of Mateusz Skutnik’s vast “subnet” (submachine network) world. Polish architect-turned-graphic novelist Skutnik has been producing Submachine games since 2005, building up quite a following.
If you need a break–or a series of breaks–to challenge your mind, Submachine: 32 Chambers might be just the right little trip to plug into your day’s itinerary.
author: Laura Blackwell
written by Oqapo
Rozbijte teleport pomocí odkliknutí souřadnice. Seberte zelený kámen za teleportem. Běžte doleva. Rozsypte písek z “box glyph” a seberte desku v něm. Klikněte na “air glyph” a vlezte do šachty která se otevřela. V šachtě seberte druhý zelený kámen a projděte šachtou dolů.
Běžte doleva seberte “lever handle” a na kraji třetí zelený kámen. Běžte podle malby nahorů a seberte druhou desku. Potom běžte dolů a 2x doleva a “lever handle” strčte do díry a zmáčkněte na něj. Běžte zpět k malbě a jděte dolů, seberte opřenou tyč a běžte doprava.
Seberte nad dírou, na stojanu mísu. Běžte 2x doprava a tam naklikejte symbol s popiskem “air” o jedno doprava “wind” a seberte čtvrtý zelený kámen, a zase o jedno naklikejte “fire” a rozsypte “box glyph” a seberte z něj kamenou kouli. Běžte doleva 3x a dolů. Vložte tyč do díry a seberte první topas, seberte pátý zelený kámen a běžte dolů.
Běžte 3x doprava a pod kruh s oblyčejem dejte misku, a pootočte kruh. Seberte misku a běžte doleva. Dejte soše do poháru misku s pískem. Běžte doleva seberte šestý zelený kámen, a po laně šplhejte nahorů. Nad částí provazu který je vodorovně je třetí deska, seberte jí a běžte doprava.
Před bránou pod podlahou seberte druhý topas. Pomocí kliknutí a táhnutí otevřete bránu a běžte doprava. 3x pootočte s kolem které vypadá jako tři čtvrtiny a vstupte za bránu. Seberte jehlan a běžte zpátky ke kolům. Teď 3x pootočte kolo které vypadá jako polovina a běžte znova za bránu. Běžte doprava, dolů a seberte krychli a teď běžte k tyči ve zdi, která je u symbolů jinak známích “obrázků”. Tak do toho otvoru s tou tyčí dejte krychli pro zatížení. Bežte zpátky za bránu, a teď zjistíte že už tam písek neni.
3x otočte kolem, běžte zpátky a stáhněte páku, běžte zpět ke kolu a 1x ho otočte. Běžte doleva seberte kouli a běžte k velké hlavě (socha), dejte jí do očních důlků koule, a ona otevře tlamu a v ní třetí topas. Běžte zpět na bránu. Tam běžte 2x doprava a seberte sedmý zelený kámen na čele sochy. Běžte doleva a projděte otvorem. Běžte doprava klikněte na “tooth glyph” a seberte poslední zelený kámen a poslední desku. Běžte 2x doleva, dejte jehlan na placku a rozsypte písek “box glyph”. Seberte poslední topas, běžte doprava a po schodech nahorů. Tam dejte do toho velkého kruhu všechny zelené kameny, topasy a desky, a otočte zmáčknutím a táhnutím kruhem. Potom vás to teleportuje, a konec!
THERE IS NO DIARY PAGE
THERE IS NO MENU
THERE IS NO SPOON
THERE IS ONLY YOU
AND THE MACHINE
“All memories are lost in time, like tears in rain.”
Submachine is the title of a series of Flash games created by Polish game designer Mateusz Skutnik.
All of the games are point-and-click style puzzles and (excepting the two AU games) follow a continuous storyline. The general object of each game is to escape from an enclosed (and usually submerged) location that houses a mysterious machine. As the story progresses, the player finds more and more about the history of the “submachines” through clues left behind by a mysterious figure named Murtaugh. One of the well-known characteristics of the game is a complete and total lack of any other living being, even animals. This often leads to the games being filed under Nightmare Fuel, thoughYour Mileage May Vary.
The puzzles within the game rely on acute observation, a willingness to hunt for objects hidden in the exact opposite of plain sight, and other such tasks. However, the puzzles are very cleverly made, and on completion one usually feels some degree of self-satisfaction.
Some of the tropes found within these games are:
Guia de Submachine 32 Chambers:
1. coge el jade #1 del suelo
2. click en el boton de la maquina… se rompera
3. izquierda, click encima de la caja… coge un plato de otoño
4. click en el panel de la pared… coge el jade #2
5. abajo, derecha, izquierda, coge una palanca y el jade #3 de la arena
6. click en la parte superior de la pared… coge el plato de invierno de la parte superior izquierda
7. abajo, derecha 2 veces, veras una cabeza de piedra, coloca la palanca en la ranura, accionala…
8. izquierda 2 veces, baja por el agujero, coge el palo
9. derecha, coge el cuenco de madera
10. derecha, lee la pista de los feroglificos… aire, viento y fuego atraviesan la arena
11. derecha, click en el panel de la pared hasta que leas AIR
12. derecha, ajusta el panel a WIND, coge el jade #4
13. derecha, ajusta el panel a FIRE… abre la caja y coge una piedra redonda
14. izquierda 3 veces, baja, coge el jade #5 de uno de los peldaños, luego coloca el palo en el agujero… coge el topacio #1
15. baja, derecha, coge el jade #6
16. derecha 2 veces, coloca el cuenco en el suelo debajo de la cara… click en el circulo… coge el cuenco lleno de arena
17. izquierda, usa el cuenco de arena en el vaso de la estatua
18. izquierda, sube por la cuerda, coge el plato de primavera de la parte superior de la pared
19. derecha 2 veces, ajusta el circulo derecho con 1/4 abierto abajo a la izquierda, y ajusta el circulo izquierdo con la mitad abierta hacia abajo
20. izquierda, click en el suelo debajo del panel de la pared, coge el topacio #2, luego arrastra la puerta hacia arriba y entra
21. coge la piedra con forma de cono
22. derecha, abajo, coge la piedra cuadrada… la arena no deja bajar mas
23. sube, izquierda 3 veces, baja por la cuerda, izquierda, sube 2 veces, izquierda, usa la piedra cuadrada en la palanca de la pared…
24. derecha, baja la escalera, derecha, sube la cuerda, derecha, entra, derecha, baja 2 veces, ajusta el circulo con el 1/4 abierto abajo a la derecha… sube la escalera, pulsa el panel… baja otra vez, izquierda, coge otra piedra redonda
25. derecha, click 1 vez en el circulo (el 1/4 abierto abajo a la izquierda)…
26. regresa a la sala de la cabeza de piedra (punto 7 de la guia), coloca las piedras redondas en los ojos… coge el topacio #3
27. regresa a la sala del ultimo circulo que ajustaste (punto 25 de la guia), derecha 2 veces, coge el jade #7 de la estatua
28. izquierda, entra por el arco, derecha, coge el plato de verano junto al pie del relieve, luego click en el panel inferior derecho… coge el jade #8
29. izquierda 2 veces, click en la caja, coge el topacio #4, luego coloca la piedra con forma de cono en el agujero…
30. derecha, sube los escalones… veras un panel redondo:
– coloca los 8 jades en las ranuras exteriores… mueve el circulo de jades y ajustalo (oiras un sonido)
– ajusta el siguiente circulo (oiras otro sonido)
– coloca los 4 topacios en las ranuras que se han formado
– coloca los platos en las ranuras cuadradas
– fijate en el triangulo junto a los platos, ajustalo mirando hacia arriba (oiras otro sonido)
… mira esta imagen
– ajusta la cara del centro… mira la animacion final
Click here to download for free.
reviews: jayisgames | gameshelf
Submachine Universe is probably the first ever MSO (massively singleplayer online) created in 2010, extended ever since. You can freely travel between different locations, read theories about submachine and observe how things work inside this network. There are locations that you might recognize from previous games, there’s a lot of new yet undiscovered content, there are even locations that you think you know, but they’re somehow different. Surely worth a look. The best part – it’s an open project, which means I can add more locations later on and it will all work together smoothly. So, tinfoil hats on and start exploring if you dare, because there are some dark places inside.
[meanwhile, seven years later…]
In January of 2017 this project stopped being “online” and morphed into “free HD downloadable” – remaining my only project in Adobe Flash that was still active and open in 2017. Enjoy!
Audience participation in single-player adventures
By Andrew Plotkin
For the past few years, Mateusz Skutnik has been publishing a series of mini-graphical adventures (in Flash) called “Submachine”.
The games are spare on storyline, but each game has a little bit. Even if the pieces don’t fit together tidily… yet. As you might expect, there’s been lots of ongoing forum discussion about the series.
Now the author has put up a new Submachine site: Submachine Network Exploration Experience. This is explicitly not a game; it’s a set of interlinked mini-worlds, slices of the other games. The only “puzzles” are exploring and discovering new coordinates to explore. (Earlier games introduced a coordinate-based teleporter system.) But — this is the cool part — each mini-world contains some printed notes: forum transcripts, giving different people’s theories of what’s going on and what various parts of the game mean.
This is a lovely way to include the player community in what is, mechanically, a series of solo adventures. It incorporates player contributions; it acknowledges that player response is part of the story, without throwing “canon” (whatever that means) out the window (whatever that means). The Exploration site is clearly expandable — the creator can add new mini-worlds whenever he wants. Or add new transcript notes. It’s not part of the series (there will be more Submachine games) but it’s part of the world.
You know my kinks, Watson, so you know this immediately reminded me of Myst Online. Cyan’s project was a hugely ambitious MMO, of course, whereas Submachine is one designer’s tightly-scoped project. But with SNEE (do I call it “SNEE”?) Mateusz Skutnik is tackling the same issues: ongoing story and the fan community. And, I must admit, he’s now a step farther than Cyan ever managed.
(I don’t recommend you start with the SNEE site — it won’t mean much if you haven’t played the earlier games. Start with Submachine 1: the basement. The whole series is accessible from the Submachine World web site.)
By: Mike
I’m not sure if I’m being glib or hyperbolic when I say that Mateusz Skutnik’s Submachine series is the Lost of online adventure gaming, but I’ll say it anyway. I mean, I knew that both were excellent sci-fi tales about mysterious places, with imposing backstories and a knack for posing as many questions as they answer in every installment. But before I played the Submachine Network Exploration Experience, I didn’t know just how involved fans of the series were in discussing its mysteries and mythologies. Like the various alternate reality games involved in the marketing of Lost, the Exploration Experience gives fans of the series the chance to delve into the Submachine world like never before.
As the Exploration Experience declares from the outset, “This is not a game.” There are no puzzles to solve (at least, I don’t think there are), and no definite endpoint. Rather, it’s your chance to explore the vast reaches of the Submachine network. Fans of the series will recognize the teleportation devices that whisk you from one area to the next, and once you find some location codes you can be on your way. Some locations will be familiar, while others are brand new, possibly foreshadowing areas in Submachine 7, coming out later this year (note the buried lead!).
In addition to finding location codes, you will also find notes describing theories about the Submachine. These have been gleaned from the Pastel Games forums and are written by fans of the series. Some of the locations even seem to be constructed to affirm certain theories. It’s a great way to get fans involved in the series while providing more mysteries to ponder.
Throughout the Exporation Experience you will find all sorts of little clues and hints that possibly give some idea of what is going on. The design is such that more areas could easily be added, and Matuesz Skutnik has indicated that is his intention. If you are a fan of the series, the Submachine Network Exploration Experience offers all sorts of arcana to sate you until the next chapter is released.
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