Where is 2015?


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play | walkthrough | hint table

reviews: jayisgames | esensja

So this game is a bit different than all others from the series. This one was being developed over the entire year. Last year I said to myself that I’d have to start working on this year’s game a bit earlier to avoid late December shenanigans – yet here we are again, December 31st, long after midday in my timezone. Some things never change it seems, even though I started working on this in January 2014.

But next year – I’ll start even earlier! And I’ll have the game ready by…. dunno… December 30th! You just watch!

p.s. – this game is a bit bigger than other games, it’s around 30 Mb, so please give it a minute to load.

Happy New Year Everybody!



Where is 2015, jayisgames review


Mateusz Skutnik has already helped us ring in the New Year in years past, point-and-click puzzle style, and with Where is 2015? we go on a gorgeous, subtly animated photographic journey through the months of the year, reassembling a calendar and hopping from place to place. To play, just click when the cursor changes to show you can interact with something, and click on items in your inventory to pick them up to use, or view them up close. Where is 2015? is similar to the 10 Gnomes style of interaction, where you’re exploring environments made up of beautifully detailed pictures and close-ups trying to find hidden items or mechanisms, though not every location or view has something for you to find. Just remember to look in every nook and cranny, examine your inventory, and revisit places you’ve been before!

Mateusz Skutnik’s “Where is…” games tend to be short and simple, so this longer, more involved game is a real treat no matter what time of year it is. The full colour photography is beautiful no matter what the subject matter, blending with a fantastic atmospheric soundtrack to create an immersive, thoughtful experience. Because places you can click on aren’t always obvious, you’ll spend a fair amount of time waggling your cursor over every inch of the screen when you get stuck, usually because you’ve missed a transition to a new view. Most of the puzzles you’ll encounter are either straight-forward or obviously hinted, so largely the gameplay is focused on tracking down objects and switches. It feels like a treasure hunt, with just the right amount of whimsy spun in, and taking in all the detail is both part of the charm and the challenge when it comes to finding all the items you’ll need. Remembering where you might have seen a character or place you need to return to can be tricky with all the different up-close perspectives, and having to comb through every available location for sneaky hotspots when you’re stuck may get frustrating, but with patience and a careful eye you’ll persevere. Where is 2015? is lovely, relaxing, and just a little bit magical in all the right ways, and a fine farewell to the year before.

Author: Dora



Rewolucje: in Two Days


4-page short comic set in the Rewolucje universe. Written by Grzegorz Janusz.

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Blaki 4 exhibition – Zubroffka Short Film Festival


Zubroffka Film Festival, Białystok, December 2014,

exhibition of Blaki: the Four of Us comic book.

photos by Marcin Pawlukiewicz

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Submachine: FLF Redux HD


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buy this game

This is the game about memories, how they fade away, trick us or straight up lie to us.

Do you remember this game? Are you sure?

Try this version – you might not recognize it. Did you really hear this music? Is it changed? Or maybe it was there all along… I don’t remember anymore. One thing I know for sure – those pictures… I recognize them, they’re… from my past, my ancestors. I’ve seen them so many times, but were they here before? Is it possible that somebody changed them? Did I change them?

There’s a machine I haven’t seen before.  There’s a room I haven’t been to, but I could swear I did. My memory about this game is murky. That’s how I see this game now. That’s the one I did so many years ago. Or is it?…

Well, this is it. The last Submachine game to be turned into HD version. This whole process rounded up nicely to a year-long project, where there was an HD game every month. Now the library is complete, I can move on to creating Submachine 10 and prepare a bundle of all of them for next year’s anniversary.

The stage for Submachine 10: the Exit is set.



Submachine: 32 Chambers HD


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buy this game



Rewolucje 9 giveaway


Proces restartu albumu nie mógł obyć się bez pozbycia się tych plansz, które zostały zresetowane. Sześć ich było, siódma była tak słaba, że nawet nie nadawała się do niczego i poleciała do kosza. Początkowo opcje były dwie: albo to wszystko wywalić, albo sprzedać online. Jednak po chwili pojawiła się opcja trzecia: a jakby tak wziąć i je po prostu oddać w dobre ręce. W ten sposób coś powiedzmy w miarę negatywnego (siedem odrzuconych plansz albumowych) zostało zamienione w coś pozytywnego (sześcioro radośnie zaskoczonych ludzi). Wystarczy tego resetowania. Czas zabrać się na nowo za ten album…

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Man vs comments


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It’s not your fault, it’s mine.

You see, I’ve been engulfed in positive feedback for 10 years now. And if you think it’s a good thing – you’re probably right, but not quite. Too much positive can be bad, especially for a creative person. Through these 10 years of game development (and comic book writing) I was getting a bit too comfortable in what I was doing, maybe even a bit too arogant. I need to get back to my humble roots.

That was caused not only by my own Pastel Forum, but also by comments on my website, facebook, twitter, what have you. Again, remember, not your fault.

And this overblown confidence can be tricky at times.

You probably haven’t noticed, but some time ago I started stepping away from the internet feedback. First thing – I deleted all wordpress comments on my website, those old ones, dating back to famous years of 2005-2007, when Submachine and Covert Front blew up. Covert Front used to have over 6000 comments and I read each one of them back in a day.

Then, when Mochiads went belly up and I had to retouch every single game I made to include new ad system – I removed comments links from those as well.

I also blocked all comments on my videos on youtube (now on vimeo, since I moved all my videos there. Why? That’s another long story).

Later I went even further and removed comments section from my website entirely. Now you can just watch, you can’t say anything.

And all this leads directly to the decision of deletion of Pastel Forum. It’s the last bastion of my confidence, which I can’t have. If you want me to create good games and books, I need to be this guy from 2004 again. Someone who’s questioning himself on a daily basis. Someone who doesn’t know how his work will be received, or perceived for that matter. I need to step away and quiet the noise, especially considering I’m about to create (arguably) my most important game of my “career” (which is the ending to the Submachine saga).

You can still catch me on facebook and twitter, but those are the only two remaining ways of doing so.

See you on the other side.

 



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Submachine watercolor #2


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