
10 Gnomes in Malmo
April 3, 2020
download the game | watch video from location
This game was created during the Covid-19 quarantine in March and April of 2020.
Gnome sighting in Paris
December 28, 2019
Gnome sighting in Prague
December 27, 2019
It can be found in the Prague Crossroads Havel memorial.
Prague Old Town, former church of St. Anne.
Created by Kurt Gebauer.
Found by Richard S.
10 Gnomes in Oristano
May 12, 2019
play | watch video from location | animating a gnome
Let me just quickly get this one out of the way, as I’m speeding up development of the big game and I’m pretty sure that breaking that flow in July just to release 10 Gnomes would not be a good idea. So here it is, in May, you get the game earlier, I have this one in the books, everybody wins. This is the entrance to the well temple of Santa Cristina in Oristano province of Sardegna, Italy, visited by our family in summer of 2017 and yes, you guessed it, it’s infested with gnomes.
Linux games now available!
February 9, 2018
Hi there, Linux / Ubuntu users!
Today is your day. I finally managed to harness the knowledge of creating virtual machine, installing Ubuntu on it and connecting it to my good ol’ PC work station. Thus, linux versions are now a reality. Get them all here:
These builds were created to the exact specifications of Game Maker Studio 2.
I used Ubuntu 14.04.5 LTS (Trusty Tahr) as instructed by the how-to page.
They say it’s the only version of Ubuntu they support right now that creates stable builds of games.
If you run into problems while trying to run those games (missing libraries etc), read this troubleshoot article written by Edwin Vigneau.
Believe me, connecting Ubuntu Virtual Machine to Game Maker Studio 2 on my PC is kind of a peak of my tech-savviness when it comes to Linux. The process is then automated, therefore tweaking it by me myself is out of the question for me.
However, I hope majority of you will be able to open and play these games! A side note: this only concerns games from 2017, which were created in Game Maker Studio 2. Games from 2016 were done in a previous version of the studio without access to Linux versions. Buying that access on a defunct and unused engine now seems a bit redundant, doesn’t it?
(Yes, that also means that all my future releases will be available on Linux on premiere day as well).
Happy days ahead!
10 Years of 10 Gnomes
February 5, 2018
Lately I found this small article from 5 years ago. I noticed that the time span in that article was also 5 years. Which means 10 Gnomes were created as a concept 10 years ago. Somehow that fact hit me more than when Submachine turned 10. Somehow I was ready for Submachine being this old, but Gnomes?… Well, time flies, as usual. Now’s the moment to time stamp this occasion.
Also: a quick study on how to completely destroy a city skyline by building skyscrapers without proper urban design. Sheesh.
[ click on pictures to zoom in ]
Next Page »