Automobil


automobil

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Now this one is different story than yesterdays’s game (Aviator). In this one I didn’t change graphics, but the gameplay. To a dull game of collecting acorns via driving your car I added four power-ups, which change the gameplay into something a bit more entertaining. Still a classic 2005 way of thinking though. Don’t expect any fantastic gameplay that will blow your mind.

Another thing – this one is significant, it’s THE LAST squirrel game that waited for revision (until today). That’s it. The remaking process is done. Finished. Only new stuff from now on. Expect mind-blowing gameplays next year :D. I counted 30 games alltogether, some of them are retouched, others completely redone – you can play’em all on pastelgames.com naturally. Ok then, onto 10 Gnomes 10…



Aviator


pg_logo

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I looked through my archives and didn’t find any indication that this game was ever released. Strange. It’s an old game, from 2005, so don’t mind the ‘easy as hell’ gameplay (some of you might even say it’s boring). But to bring that game to SOME decent level of quality today I upgraded the graphics and changed music and sound effects. So, collect acorns and avoid enemies… – ideas for gameplay were soo easy back in a day. :D



Submachine; review by Indie Game Reviewer


Sometimes you want a puzzle game that will really test your brain for days, and sometimes you want a game that will fit into a coffee break or a spare half-hour. If you’re looking for the latter, check out Submachine by Mateusz Skutnik, the same mind that brought you the brilliantly illustrated Daymare Town.

Submachine is a polished, well-written point and click escape game that can be finished in a reasonable amount of time. You’ve been dropped into a mysterious underground complex and have to find your way out. As is usual for this genre, there’s not a whole lot of backstory.  There are bits and pieces to find, and puzzles to crack to make your escape–generally logic-based.  The puzzles make sense, and the graphics are well-developed with a slightly cartoony look so that pixel-hunting is minimal.

The average player will probably be puzzled for a few minutes and then see the answer–the obstacles are neither too hard or too easy, and the answers always feel like they make sense, not pulled out of the ether as is true of some games. You’ll be able to find everything you need in a straightforward fashion; it’s just a matter of figuring out what to do with it!

The soundtrack adds to the atmosphere of the game without being overwhelming or annoying and can be turned on or off as desired.

Feel like the game was too short?  No problem! Skutnik has created an entire series of escape games set in this universe, each with a distinctive look and feel but similar gameplay.

Indie Game Freak on indiegamereviewer.com



10 Gnomes 9: chemistry


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October the 1st is the time when polish universities start new learning year. So the time is right to show you gnomes hidden on my alma mater campus. The technical University of Gdansk, which I graduated from… like… 7 years ago. o_0 Jeez the time flies.  It’s not my department though, it’s chemistry, while i was studying architecture. but this spot, right outside the chemistry department was much nicer. :D

have fun.



10 Gnomes 8: water forge


play | watch video from location

This one was a tough one. I know, I say that almost everytime, but these particular gnomes were really hardest to create. So, this place – it’s in the woods, about 30 min walk from nearest transportation. One day i was around and thought – to hell with it, I’m going there to shoot some gnomes pics. Why did I say ‘to hell with it’ – you might ask. The answer is simple as – because it was raining. So I’m going there on foot, the atmosphere around me is fine, except for that raining part – walk in the woods can be quite nice. As I arrive there – the first big unanswered question vanishes – yes, it is open. I met the guy in charge at the forge door, and I ask him if it’s ok for me to take some pictures. he said – for what purposes – and right there I knew I was screwed. Didn’t want to lie, as it’s not my style ;) I said that I want to create a game situated in the forge. And so it begun. It was drawn to my attention that I cannot just go in, make some pics and post them on the web. No, no, no. And that I have to fill in some departamental papers, describing the project, and then they would send it to Warsaw (the capital of Poland), and then get back to me with the decision.

o_0

If you made that face right now feel no shame as it’s exact expression I made back then. Remember the illegal adventures? This one had to be LEGALIZED. Fortunately we agreed that this can be resolved via email, and so I went back home (it was still raining) and wrote an email about what 10 Gnomes are. The decision arrived shortly after – that it’s all god if I put their logo somewhere in the game. No problem. It’s there.

So, one week later, it was 25th to be exact – usual gnome releasing date – I went there for the second time and was able to shoot the material. No rain this time. Phew. And that’s why these gnomes are bit off schedual.

Anyway, enough of talking, the task was difficult, but mission accomplished.

Enjoy.

~~~~

and this is a gem that I found on jayisgames.com:

Gnome Infestation Envelops City

Miniature white gnomes have been spotted all over the city for half a year now, and their number only appears to grow. Their presence seems permanent, and there is no apparent end to them.

It all started on February 5th, when well-known artist Mile Godnia was heading for the grocery store to buy some milk and dog biscuits for her pets, and spotted a small white gnome sitting on a rooftop. She thought her eyes were playing tricks on her, but she saw it again on the way back.

“It was the strangest thing you’d ever seen,” Godnia told the press. “It didn’t do anything, and it just turned its head when it noticed me. Then it was there again several minutes later, in exactly the same place.”

Discussion with her neighbors revealed that other people had seen the gnome as well. It had turned up all over the rooftops, in ten different places. In fact, there appeared to be ten different gnomes.

Weeks later, gnomes began turning up in other locations, from the city park to the the local shipyard to a large warehouse. Sightings grew as rapidly as their numbers did. Reports showed interesting phenomena: they always turned up in groups of ten spread out around an area, and they always behaved the same, never moving from their locations. Attempts to shoo them away were always in vain, as they remained obediently in their spots.

“It’s the darndest thing,” businessman Matthew Mothball commented. “They don’t do anything but loaf there, but they’re driving me nuts! It’s ruining my concentration just thinking about them!”

“We’d like to classify them as pests,” city official Myrtle Auggh explained, “but they don’t do anything. All they do is sit around. They don’t spread disease, they don’t steal anything, they don’t even make noise. They don’t fit the definition of a pest, end of story.”

Whether or not the gnomes will ever go away, or whether their behavior will become any peskier, both remain to be seen.

written By SonicLover



Oceanic


play

The squirrel goes scuba in this underwater fish hunt. Watch out for falling snails and the octopus. This one is a simple reload. No changes made to the actual gameplay, changed just graphics and main api, so the game is pausable, quittable and saveable scorable.



Gnome sighting in Mnisek pod Brdy


This time it’s from Czech Republik – Mnisek pod Brdy – the picture was taken by Katerina Vojkuvkova and reported by Olga Pavlickova. Gnome on the roof. I think I’ve seen that before…



mission to Saturn


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Now this one is an interesting case of reloading taken to the extreme. You might not  recognize this, but this game is based on Mars Rider. The only thing that survived the reloading is that rainbow in the background. Everything else is sparkling new and I must say that this game is one of my most advanced engines ever. Jumping, shooting, dodging, fighting enemies and bosses? Not enough? Ok, how about an interlevel workshop where you can improove every single feature of your vehicle. That’s right. Now play.



Castle Run


play

31-level platformer adventure. This time we’re trying to escape from a dungeon. Well, in fact we manage to do that in the first game screen, but there are a lot obstacles on the way home.



10 Gnomes 7: the Solitude


play | watch video from location

I have a big problem. My city is flooded with tourists and most of the locations that I’d like to show you are occupied with picture snapping hordes of foreigners. That doesn’t sound like a good setup for the gnomes, does it. Then I remembered that there is this one place in the very centre of the old town of my city that hardly no one knows about and no one goes there. For real, it’s 5 metres away from the outside crowd and biggest tourist’s attractions of my old town, not speaking that it gives a nice cool shadow relaxation and is quiet and peaceful. And beautiful as well. Yet it’s always empty. It’s open for the public, but you have to go through two doors to get into that inside yard. That’s the solitude I was looking for in a city overrun by people in shorts. And the gnomes were there.


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