Submachine 0, walkthrough


walkthrough

written by Hotstuff at jayisgames:

Your have to collect 2 toungue and then a lighter place each tongue on each dragon and then it will open the door then use your lighter to light each candle on each room there’s a brick lever you have to pull down so that one of the spikes on the left room will be block notice the brick with symbol that rotates everytime you click it one of the symbol must face up then you go to the room with brick symbol on it whichever symbol is facing that will be the room that will open up each room will have jewel then one of the rooms will have a brick you use the brick to trap the spikes on one of the room on the right then you will have to place the jewel to where the symbol is and there… you will find the jewel.. that easy…”;



Storm nomination 2006


Nomination for the ‘Artist of the Year 2005′ award in a plebiscite organized by a polish nationwide newspaper ‘Gazeta Wyborcza’. This is very ennobling for me, as I was nominated in the ‘Literature’ category for my comic album ‘Rewolucje: Monochrom’, which is quite strange in a country where comics is basically treated as amusement for kids and retards. Other names in this category are very well known polish book writers, as Stefan Chwin and Mieczysław Abramowicz.



Archived News of the year 2005


December 12th 2005:
500 000 users on submachine: extended version. Thanks guys. This is still a surprise to me, that this particular game gained such success on the internet. Once again thanks to Graeme and lazyLaces; And I frankly can’t imagine how many people have played the first Submachine, since it spread over the internet on so many gaming portals.

November 20th 2005:
Ole Comoll Christensen sent me an image to my celebrity guestbook, yet another aspect of the Revolutions that I didn’t know. He is a danish comic artist, you can check more of his work at www.comoll.com.

November 15th 2005:
I’ve created an extended version of the submachine, especially for the frontsteps.com, where I can watch the stats of the game. This version of the game is tougher and has more rooms, in the meantime I started creating submachine2 on a different engine hoping to finish that game in January or February 2006.

October 7th 2005:
Meanwhile, in the normal world my newest album has just been published. ‘Blaki’, 46 black and white pages, in cooperation with Karol Konwerski. The premiere was scheduled to meet the MFK2005 (International Comic Festival in Łódź, Poland).

October 2nd 2005:
Well now this is strange. Due to enormous success of the game Submachine and thousands of players I had to remove all of my games from rewolucje.com, because Submachine was causing gigantic transfer, that would consume my yearly license in like three days. Right now Submachine is back online on a different mirror, and I’m looking for a new home for other games.

September 21th 2005:
The Revolutions comic series is growing further. Tomasz Bagiński, polish 3D animation artist, nominated for Academy Award Oscar for his movie ‘Cathedral’ is working on creating a new movie, base d on the ‘Kinematograph’ comics, taken from the third album of the Revolutions: Monochrome. this is a major breaking news for the series and for contemporary movie business. So next year watch out for the Kinematograph movie, kids.

September 15th 2005:
New game launched: Submachine. This time it’s not the squirrel, but a classic escape point and click game, thanks to Graeme at Lazylaces.com for addicting me to this type of games.

September 5th 2005:
New game launched: the Freakshow, it’s also the squirrels, as most of my games.

August 22nd 2005:
Monday. Good day for launching two new games. Aviator and Aeroplane, from the squirrel family series.

August 19th 2005:
Yet another great polish comic artist in the celebrity guestbook. Rafał Szłapa was kind enough to create a drawing based on one of his favourites Revolutions stories from the first album.

August 17th 2005:
Tomasz Lew Leśniak has joined the revolutions celebrity guestbook with his version of the Revolutions. He is the author of two popular polish comic series ‘Jeż Jerzy’ and ‘Tymek i Mistrz’.

August 10th 2005
Revolutions comics in the eyes of Bohdan Butenko, Marek Lachowicz, David Krancan and Jakob Klemencic. I invite you to look up the celebrity guestbook.



Le Velo 33b


le_velo_1

le_velo_2



Mateusz Skutnik



photo by: Marcin Biodrowski


~
I’m an independent game designer and comic book author.
Telling stories – that’s what I always wanted to do. That’s what I’m doing.
Whether through comics or games – both mediums work fine for me.
~
Comic book author and game developer for Gdansk, Poland.
Graduated Architecture in Technical University of Gdansk.
Diploma in the Polish Architecture History department.
Comic book series: Revolutions, Blaki, Morphs.
Games: Submachine, Daymare Town, Slice of sea.
Creator of the Submachine Card Game.
Writer of “Kinematograf” movie directed by Tomasz Baginski.
~
“He totally can, but refuses to draw a straight line.”
Thumpmonks, 2018.
~
I’m not a content creator and this is not content.
~
I strongly oppose the use of AI in art creation.
AI “art” is a joke.
~
Algorithms and AI are destroying connection between all of us on social media.
We were supposed to stay in touch, not be separated by brainrot and AI slop.
I’m not sure if I can even reach you anymore.
So if you want to stay in touch with me and my works – join my mailing list.
It’s the only sure way for me to contact you with some important information
like new games, graphic novels, art sales and so on.
~
Gdański twórca komiksów i gier. Urodzony w Poznaniu, rocznik 1976.
Z wykształcenia architekt, absolwent Politechniki Gdańskiej.
Dyplom w katedrze Historii Architektury Polskiej.
Twórca serii komiksowych: Rewolucje, Blaki, Morfołaki.
Twórca gier komputerowych: Submachine, Daymare Town, Slice of Sea.
Twórca gry karcianej Submachine.
Scenarzysta filmu “Kinematograf” w reżyserii Tomasza Bagińskiego.
~
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