So many closures


Last week Dexter went down in flames and shame and we’re still asking ourselves – how is it possible that they made 8 seasons of that?…

Yesterday Breaking Bad finale aired and this series ended in the blaze of glory, taking the rightful place among the best tv shows of all time.

Lately I finished my opus magnum, Daymare Town 4, which proved that I still can do a neat game once in a while.

And today I finished 10 Gnomes. Now they just sit there in the window and once they cool off I’ll serve them to you.

Pastel Stories is no more. All my things are under my name right now. Aditionally I redesigned entire Pastel Games website, now you can easily access all of our distinctive series through their own mini-hubs.

Things are changing.

Time to move on.

rew8_go_1

Each time I’m about to draw or paint – I always buy few new things. It’s nice to have something squeaky clean, at least for a brief moment. This time it was a new batch of paper (but of course), few brushes and white gouache paint from Talens – the same one that served me so well when I was covering entire previous album in the fog. To be clear – I’m not starting a new album – I’m finishing it. It already has over 46 pages and I just need to add few more stories to wrap things up. It’s already written, by the way.

rew8_go_2

The sketches are waiting, now it’s only a matter of actually drawing the comic.

Through the years I learned that it’s kind of dangerous to have only one project open at any given time – if you hit a writers block on it – you’re stuck. But if you have two or even more projects at once – you can jump from one to another, and ride the wave of creativity as long as you physically can. That’s why I saved the best news for last. Starting from October I’m beginning the development of Submachine 9: the Temple.

Goodbye Walter White, thank you for everything.

Hello Murtaugh.



meanwhile in submachine world…


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Just look at it. Doesn’t this screen look nice? It does, right?  The ongoing development of Submachine 5: the Root HD continues. And there are things we need to discuss. As you can deduct from the picture above – I’m pretty far in. Actually I’m not far – I’ve already finished. Submachine 5 is already HD, transfered to the brand new sparkling engine (sub-float 3.2) and ready to be shipped away into the online wilderness.

But then again.

Is it REALLY finished? I don’t know. That’s where you come in. (You as in: fans of the series, people that care about submachine and in return – I care about your opinion).

There are two things I have to ask you.

1. It’s HD. I was wondering if going a step further is worth the work (and the wait). To the point: I’m thinking about pipming those graphics a bit. Not to redraw them, but to add another layers of pencil-love from me. What do you think? Do you think I should keep it simplistic as it is, or you’d like to see better crafted parts of the root?

2. This question is tied to the previous one. Since I had to rebuild the whole thing from scratch on a new engine – I’m kind of ears deep in it. I have it in my bloodstream at the moment if you will. Thus – I can ADD stuff to the game. To create not only HD, but also EXTENDED version of the game. How does it sound – all you submachine purists – would you like to see more rooms, more puzzles, more things to do in this game? Would that help selling you the game? How does it sound?

Please – let me know on Facebook or Twitter. I really appreciate all answers, and I want to keep more in touch with you concerning “what is the right move” here.

Tell me what to do.



s5 scr


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Submachine 6: the Edge HD


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Submachine 6: the Edge is now available in the HD format. Click here to purchase the game.



I Like Weird Stuff; take on the Submachines


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How to Spend Friday Night At Home: The Submachine Series

They take seconds to load, cost no money, and can last for hours of gameplay. Point and click games are mega popular in the world of internet gaming. What started as an internet trend with the likes of Myst, MOTAS (Mystery of Time and Space) and Crimson Room exploded into a bustling genre of free internet gaming. While most waver between pleasant distraction and wall-punching frustration, only one series is smooth to the touch, fun, and deeply cerebrally discomforting. Meet Submachine.

Sidenote Preface: I know most of you are on a high after the fruits of weeks of hashmobbing got us a renewal of Community. The behavior of obsessives never ceases to amaze me, considering I can only retain a passing interest in the things I absolutely adore; I can’t imagine that level of organization and determination being continuously carried out for months at a time. It is a skill I do not have anymore. However, those lovely Communies have now earned a pleasant evening off, and this is a great way to immerse yourself into something else and let the Community fever subside for a while.

The Submachine series is by no means a series of horror games. Things will not go bump in the night. Slenderman won’t come and get you. The fright comes in the story, and in the eerie surroundings. You see, you, the player, are alone. You are alone in a world so far removed from the standards of your own that one step could land you in a different season, in a different gravity, in a different time. The rules don’t apply here, because this world was made without conventional rules, by either a genius or a madman.

That genius madman talks to you. He leaves you little notes giving you clues on how to continue going deeper into the machine. He wants you to travel deeper and explore it like he did, and change it like he did. You’re the only one who’s made it this far and survived. There were others, but you never meet them, or find their bodies. All you see are notes, loosely taped to brick walls or crumpled beneath machines powered by anything from steam to psychic crystal.

That genius madman is Mur, short for Murtaugh, the man who binds the series together by putting you on his trail. It is no surprise that fans lovingly refer to artist and creator Mateusz Skutnik as Mur himself. There is some meta to this building wave of puzzle insanity.

Play it in the dark, with headphones, listening to the deep beats and spine-tingling ambiance of ThumpMonks. Play alone, at night, with a closed and locked door, while the world is asleep. Play when you feel nothing but alone. There are no ghosts and goblins that can scare you the way being the only person alive in an empty dimension can. Play while cannabinized for added effect, it is mind-altering.

The Submachine series has spawned eight games, three side-quest games, and an extended observation and mini-puzzle known as the “Submachine Network Exploration Experience.” The fan community continues to theorize about the purpose of the Submachine and its mysterious and convoluted existence as it awaits the last two games of the series. Often compared to LOST, Submachine has been keeping online gamers guessing for eight years. But will the payoff be worth the years of mystery, suspense, and deep guttural fear? There’s no way of knowing, but just like LOST, the journey is most of the fun, and even with a lack of payoff it was all worth it.

And if you like getting freaked out by that same sense of loneliness, but want to amp it up with some fucking weird circus sideshow creepy town dudes, check out Daymare Town. The only thing creepier than a nightmare is a daymare.



EXP Podcast #209: The Great Escape


Lately I was interviewed about the submachine series. Here are the results:

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point and click adventure GOTY on jayisgames.com


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Submachine 8: the Plan



Subnet 3.0


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I just updated the Submachine Exploration Project to new version. Since I came up with a brand new architecture of this project, literally everything had to be redone. That took me entire month of January to finish. Now we’re sporting a brand new, fresh and shiny Subnet 3.0. Also added few new lcoations to the catalogue, so the experience is refreshened as well. Enjoy!

 



Submachine 7 HD sale starts today


click here to buy this game

Following the foostseps of Submachine 8, now the Core goes big. The rest of the Submachines are set to follow that suit, however most of them will need complete renovation from scratch, because they’re just too old and rusty to be sold for anything. Stay tuned.



Submachine 8: the plan


play this game

walkthrough: video | english | francaise

reviews: -ak- | jayisgames | DBlog | EzloSpirit

polish reviews: esensja | zagadka na dziś

bestof2012-award-large


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