Submachine: Legacy, Destructoid review


This Flash puzzle games collection is holding a strong 99% positive review on Steam.

Adobe Flash is, of course, dead. It was deprecated back in 2021, putting a scruffy little bow on this particular niche of PC gaming. Line Rider, Happy Wheels, and Bloons all started their careers via Flash, and while some of these games do make a return every so often, as the upcoming Alien Hominid remaster, they’ve certainly fallen out of favour with the younger crowd.

Now, even though Newgrounds continues to exist, the legendary Adobe Flash content repository is not nearly as culturally relevant today as it once used to be. That is not to say, however, that Flash games have been totally taken out of the equation. Notably, Flash developer Mateusz Skutnik – whose name may ring a bell for the older folks – has just released an all-new entry in his Submachine puzzle series. This is, of course, a big deal for Flash fans all on its own, but even more interesting is the fact that Submachine: Legacy has already got a 99% positive rating on Steam.

Submachine: Legacy enjoys a remarkably high review score.
Skutnik’s Submachine titles weren’t quite as incredibly popular as some of the games mentioned in the previous section. They were, however, a mainstay for point ‘n’ click fans due to their satisfying puzzles and a mysterious vibe. All of that seems to have made the transition into Submachine: Legacy, which is basically a collection of 12 previous Submachine releases.

Now fully updated and tied into a single experience, all of Skutnik’s previous work on the Submachine series has been enjoying praise on Steam, with fans being positively thrilled with this new release. “Thank you Mr. Skutnik,” said one reviewer. “Been playing your games since 2005.”

Another compared Submachine: Legacy to Dwarf Fortress in an unexpectedly wholesome way: “You remember when Dwarf Fortress hit Steam and there was a post saying “have you people all been waiting 20 years to give the devs money?” This is a little bit like that. Cheers, M, this is superlative.”

Good stuff all around, then. Submachine: Legacy seems to be a must-have for Adobe Flash veterans, and may even be a sign of things to come for Skutnik himself. Fans may remember, after all, that the mysterious Submachine: The Engine was a thing.

Posted 17 October 2023 by Filip Galekovic



Submachine: Legacy, Rock Paper Shotgun review


One of PC’s best and spookiest puzzle games has returned from the abyss.

Rage against the submachine.

We talk about retro and throwback game releases being a “blast from the past”, but in this case, it’s more like you’re strolling down a sunny path amid soothing birdsong, and then one particular, innocent-looking paving stone swivels underfoot with a rustle of gears, dropping you into a dingy, yellow-panelled room. There are vacuum tubes mounted on one wall, doors to either side, and a ladder leading further down into darkness.

You click one of the doors and the perspective switches over slide-projector style to a second room with identical proportions. There are pipes emerging from the floor, here, and some kind of antique radio on a pedastel in the centre. Hang on, I know this place. I know this formless sense of dread. I know these machinations. The last time I set foot here, it was 2009 and I was running a Flash game blog, writing up choice submissions to sites like Kongregate. This is Submachine, a 14-part escape puzzle series from Mateusz Skutnik, which Skutnik has now compiled, polished-up and re-released as Submachine: Legacy.

Submachine is one of the highlights – or perhaps that should be lowlights – of the Flash gaming era. It’s clever, compact and menacing, a world of terrible contraptions that must be operated, fixed or broken, from relatively everyday clumps of pistons to eerie, pseudo-magical tech that calls to mind the Amnesia series. There’s a story to follow, too, for those of you who find “pure” puzzles too dry. While deciphering each nugget of ominous gadgetry, you can gather up dropped journal entries that recount the exploits of an unfortunate lighthouse keeper.

The puzzles come and go in terms of consistency and satisfaction, but each Submachine chapter is a wonderful mood piece, and it’s lovely to see them pieced together into a “complete” game. This isn’t just a compilation of Flash ports, mind you: the visuals have been spruced up, new mechanics have been added, and the chapters have been re-interpreted as pieces of a much larger machine. And then there’s Submachine: Universe, which I never played, but which is apparently a Submachine project consisting of over a thousand rooms, with each room containing clues as to the coordinates for the next.

If you’re halfway interested in point-and-click puzzling and good old-fashioned eeriness, I can’t recommend this enough. It’s available on Steam or Itch. If you need a taster, you can still play the very first Submachine game on Kongregate.

by Edwin Evans-Thirlwell, News Editor
Published on Oct. 16, 2023



Submachine: Legacy


get it from my shop | get it on Steam | get it on itch.io | get it on GOG | get soundtrack

reviews: Rock Paper Shotgun | Destructoid | World of Legions | Adventure Game Hotspot

overwhelmingly positive timestamp | Humble Bundle

remastered graphics: sample 1, sample 2, sample 3, sample 4, the ladder

Become the Researcher
Submachine is a hand-drawn point and click adventure game. You will find yourself in a vast network of desolate locations containing puzzles, secrets, notes and inventory items to collect to help you along the way.

the World of Submachine
The underground world of submerged machines offers you vast variety of locations and structures to discover and repair. While everything is shattered, you will try to put things back together to understand and escape.

Story
You are alone here. You will follow the footsteps of a banished lighthouse keeper discovering his descent into ruins of Submachine. The story is divided into chapters that will unlock for you as you progress through the game. The story is conveyed by series of notes that you’ll collect and read.

Puzzles
There are tons of puzzles, some of which you’ll solve by bringing the machinery back online, tinkering with it, turning off and on again. For others you’ll need to find missing parts, levers that were broken off or stolen, depleted power sources, gears, cogs, lamps, coils and so on. As you move through the structure, you will be putting back together things that were shattered.

Graphics
Entire game is hand-drawn. There’s nothing auto-generated nor procedural. Each location was thoughtfully designed. Stylized drawings give the game it’s eerie atmosphere.

Music
Ambient music for this game was created by ThumpMonks, with chapter 1 ambient by Marcus Gutierrez. The music perfectly emphasizes the atmosphere of lonely exploration.



the Symmetry




the Ladder


Home improvement tips! Upgrade your climbing rope to a brass ladder to lighten up the room!



fanart to my art


art by Marina



Submachine Legacy sample gfx changes




Submachine thought process




Submachine watercolor 2021 03




Submachine remastered #2


before:

after:


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