nominations in the JayIsGames ‘best of 2009’


Wrapping up 2009 means ranking over at Jay’s. Once again we’re going strong and last year was very fruitful, you can tell by our share of games in Jay’s nominations. This year we got 7 nominations in three categories and I’m not telling you to vote for our games, because the whole collection is astounding, I’m just letting you know in which categories you can find our games ;). Nothing obligatory, there are lots of good games there. Just saying where we are.

So, there they are:

adventure (Submachine 6, Covert Front 3, the Fog Fall 2);

escape (the Great House Escape);

point and click (Bermuda Triangle Escape, Mandrake 1, the Scene of the Crime);

So.

Remember to check out all the games before voting. You can vote only once per day, so make sure you’re voting  for those you like best. I’m not saying ours. ;)



Where is 2010?


play

walkthrough: englishfrancaise

reviews: jay is games, download squad

Well it’s actually almost here. Happy New Year everybody. Once again thanks for all the support and comments from 2009. I think we can agree that even if the plan wasn’t fulfilleld (lack of DMT3), there were enough games this year to call it a good year. Gigantic Covert Front 3 and not smaller Submachine 6, accompanied by dozen of games created in cooperation with Pastel Team.

And there’s nothing better than finishing a year with a new game (or a minigame, like this one). You had no idea I was preparing this. Well I didn’t have any idea either until few days ago when I started drawing this as a New Year’s card. Things kind of got out of control and voila – a minigame called Where is 2010?… Enjoy and thank you once again.



Where is 2010? review by download squad


Where is 2010? Cutesy (but a little creepy) Time-Waster

by Sebastian Anthony

I think this one might rank as the easiest Time-Waster I’ve ever reviewed — even I managed to finish it in just five minutes! Where is 2010? is a quaint little platformer game. You jump around, flip switches and… that’s about it really. Eventually you find ‘2010’ and the game finishes. This one’s more about the ride — the artistic vision — than the actual gameplay.

You only need to know two things that might trip you up: a) You can jump from one platform to another platform on a different screen, and b) You can climb back up the wall using the sticky-outy bricks (it doesn’t make sense now, but it’ll make sense to you later when you get stuck… like me…)

Casual Gameplay suggests that this is a precursor to a bigger game, DayMare Town 3. It would make sense that this is a trailer or teaser: the artistic style is unique, very well done. Where is 2010? is way, way beyond what you’d expect in a simple jump-around-and-hit-levers game.

Incidentally, if you haven’t played the DayMare series, you really should.



Where is 2010? jayisgames review


Happy New Year! As you pick yourself up from whatever flat surface you passed out on, mumbling and shaking your head and wondering, “Did I really do that?”, you need something to take the edge off. Something to cure the pounding head and queasy stomach. Something to help make sense of it all. Well, Where is 2010? won’t necessarily help with that. Instead, it will bring a curious serenity as you face the new year. A strange little platformer designed by Mateusz Skutnik (Submachine, Covert Front), Where is 2010? won’t cure the indulgences of the night before but will nevertheless allow you to kick off the new year in style (if you haven’t already).

Navigation through this strange little world is accomplished with the arrow keys. The left and right arrow will allow you to move, well, left and right. The up arrow key will allow you to jump and the down arrow key will allow you to interact with various parts of the scenery. Take your time and explore; for a five minute or less game there’s lots to behold. Strangely non-linear, be prepared to move backwards and forwards, up and down, and gaze in amazement at the bleak surroundings. Oh, and try to find 2010, of course.

The artwork in this eerie, deserted world is in hand-drawn black and white, reminiscent of and probably a tribute to the DayMare Town series. Adding to the chill factor is the eerie sound of wind blowing through this deserted space. Yet, despite the bleak atmosphere, in the end this is some rather uplifting casual gameplay.

You might ask, for such a short game is it fun to play? The answer to that is in two parts:

(1) It’s Mateusz Skutnik, and

(2) Duh! Is 2010 something real or just a state of mind?

You’ll have to play to find out. Have fun wandering in all directions, back and forth, up and down, and see what you can find. It’s amazing what can be packed into such a small space and there’s lots to see and do before it’s all over. Atmospheric, moody, and yet surprisingly cute while simultaneously sending a chill down your spine, Where is 2010? is a perfect way to start the new year right.

author : Grinnyp on jayisgames.com



Where is 2010? english walkthrough


Three coins on the first screen. Pull the lever to raise the platform on the right so you can reach the highest one.

While still on the now-tallest platform, jump far to the right. You will need to land on a mid-air platform.

Four coins on this screen, for a total of seven. Pull the lever and go left to return to the first screen.

A door to the left should be open that wasn’t open before. Enter it.

Three coins on this screen, for a total of ten. Pull the lever and return to the first screen.

Climb back to the tallest platform and jump right to return to that mid-air platform.

Jump onto the platform attached to the building and jump onto the window ledge. From there, grab the hidden coin by the little flag. You should now have eleven coins.

Two coins on this screen, for a total of thirteen. Jump onto the bottom platform and pull the lever. This will raise the platform and allow you to collect the coins. Do this before you get on the other platform.

Pull the lever to move to the right. Now jump far to the right. You will need to land on another mid-air platform.

One coin on this screen, for a total of fourteen. Pull the lever to go right so you can collect the coin, then go right onto the next screen.

Three coins on this screen, for a total of seventeen. They are embedded in that thing hanging on the right-hand side.

You’ll need to climb back up the side of the building to get all of them, unless you’re clever enough to get more than one at a time, unlike me.

One coin on this screen, for a total of eighteen. Get it before you go down the well.

Three coins on this screen, for a total of twenty-one. They’re all in a vertical line on the right.

Go all the way to the left before you go down the chute.

One coin on this screen, for a total of twenty-two. Pull the rope.

Now go right and down the chute.

Go left. A door to the left should be open that wasn’t open before. Enter it.

Two coins on this screen, for a total of twenty-four. Turn the wheel.

Go right, climb to the top of the building, and go left.

Down below, a door to the right should be open that wasn’t open before. Enter it.

Three coins on this screen, for a total of twenty-seven. Pull the lever.

You found 2010!

written by: ray9na, found on jayisgames



Where is 2010?… la solution francaise


– Ramasser les trois pièces (utiliser le levier pour faire monter la plateforme). Sauter vers la gauche depuis la plateforme montée, ramasser les quatre pièces et abaisser le levier.

– Retourner à gauche et passer la porte ouverte. Monter à l’échelle et ramasser les trois pièces, abaisser le levier.

– Ressortir et aller tout à droite (en passant par la plateforme levée) et passer par la porte ouverte en haut.

– Ramasser les deux pièces et abaisser le levier pour se déplacer avec la plateforme. Aller à droite en sautant depuis la plateforme en haut. Aller encore à droite en utilisant le levier de la plateforme. Aller vers la droite et attraper les trois pièces sur l’espèce de lustre en sautant.

– Prendre la pièce derrière le puits et descendre dans le puits. Prendre les trois pièces, aller à gauche et prendre la pièce et tirer la corde. Aller à droite et descendre dans le puits.

– Aller à gauche et entrer dans la porte ouverte sous l’espèce de lustre. Prendre les deux pièces et faire tourner la roue.

– Sortir, remonter et aller à gauche. Passer la porte ouverte, prendre les trois dernières pièces (on arrive à 26) et abaisser le levier pour trouver 2010.

posté par Lambda



Cartoonia – exhibition in Etnographic Museum, Ljubljana


Greetings from Cartoonia / Pozdravi iz Striponije
Slovenski etnografski muzej / Slovene Etnographic Museum, Ljubljana

22. Oct. – 31st Dec. 2009



Sandman


I found this old sketch while browsing through some old backup cd’s. It’s a real blast from the past, but good enough to share with you. I created this in 2004 I believe, Neil Gaiman was visiting Poland back then and there was an exhibition of Sandman drawings created by polish comic artists. So that’s my contribution.

sandman1



the Autumn is here


So I’ve been drawing with my daughter lately, she does her scribblings while I do mine, using her crayons. Here’s what came out lately. That red smudge is of her doing, I did not dare to remove that in photoshop.

autumn_crayons



Greetings from Cartoonia


So – here is the new issue of Stripburger special. Greetings from Cartoonia – the Essential Guide of the Land of Comics sports quite unique idea – gathering artists from different countries and asking them to write down 3 things that are crucial to their home country. Then they swapped those things between different artist and asked them to create a comic about them. Phew. That’s Cartoonia allright. So I got someone’s three things , and somebody else got what I came up with for representation of Poland.

You can see few pages of my contribution here.

Enjoy them in color, because they’re printed in grayscale. But not to worry, I’m pretty sure this comic will end up in a separate, full color album one day. Anyway – it was supposed to be a small comic, but turned out to be a 20-page story. It’s Revolutions – my main comic series. My three objects that I had to base my comic on were: wayside shrine, the neanderthal flute and Janezek of Carniola (who turns out to be the main character of the story). Can’t tell you much more about the story…

In Greetings from Cartoonia, 12 modern comic creators, half of them from Slovenia and the other half from various European countries, entered a colorful comic-book-styled intercultural dialogue. The results of this irresponsible behavior are fantasy-filled postcards from the involved countries that don’t pay attention to stereotypes. Slovene authors used their foreign colleagues’ homelands (Italy, Finland, Norway, Poland, Portugal and Romania) as motifs for their comics. Slovenia was used in the same manner by other artists. All authors have used ‘objects of inspiration’ gathered from the cultural treasuries of the involved countries. Among these are architectural types, animal species, car models, traditional folk products, mythological beings and so on. Each artist created a comic story that takes place in the chosen land based on a handful of objects typical for that country. The emerged comic-portraits of the countries quickly got out of hand and mutated to Cartoonia, a completely new, original trans-national entity. A safe haven for those that think the world lacks sympathy for comics, an art form they create or worship. The book is an indispensable guide to this unpredictable, sometimes dangerous, wonderfully bizarre and bizarrely wonderful country.

That was an official promo that I found on Top Shelf’s website. The book came to me in a nice package with lots of additional stuff:

cartoonia_postcards

Cartoonia postcards. Those sheets of paper were used for twitting before the twitter was invented. It’s quite the same, only in real life. People used to send them to each other from vaactions or trips to foreign countries, as in you go somewhere, buy a postcard there and send it back home to your folks to let them know how good you have, and they would get it and envy you.

cartoonia_mapa

There’s also this big map of Cartoonia with all objects indicated as long with names of countries they’re from (countries’ names are purposely misspelled to indicate the fantasy nature of the whole project).

cartoonia_pencils1

cartoonia_pencils2

Cartoonia pencils, unfortunately they came too late for being actual tools in the creation of Cartoonia comics. But they’ll probably be used in next projects, mine for sure, as well as other comic artists that took part in this project. So there will be a itsy bitsy tiny bit of Cartoonia in upcoming comic books from all over Europe. That’s what I think.

cartoonia_erasers

And there are also Cartoonia erasers. It’s a piece of rubber used to ctrl+Z when you’re drawing on an actual paper. But it can only remove the pencil featured above as I assume, so it’s like really old-timey ctrl+Z. But still. You can correct your errors to some extent with this item. Not that I make errors. But still.

And there was this extra package:

cartoonia_pack1

cartoonia_pack2

Inside there were 20 copies of a  poster I created for Cartoonia. There are only 40 copies in existence, and the other 20 will be available for purchase. Each artist was supposed to create one, and they printed those using an old method of screen printing (40 copies each). This method is so old that even I can’t explain you what that is. But here’s the poster:

cartoonia_poster


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