Submachine Card Game • timestamps


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August 20th 2019
First sketches, basic design.

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August 21st 2019
First prototype deck. Played and tested.

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August 22nd 2019
Prototype 2 deck. Added 10 more cards. Played and tested.
Prototype 3 deck. Doubled two cards. Played and tested.

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August 23rd 2019
Prototype 4 deck (final). Added 4 new unique cards, deck is complete, game is done and fully playable.

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August 25th 2019
Announcement teaser.

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August 26th 2019
Game is revealed on social media.

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Added navigation icons to the card design. This solves two problems at once. Vertical orientation and efficient card information when holding in hand.

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August 27th 2019
First room card prototype created in Adobe Flash.

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August 28th 2019
Full deck listing. Full deck in beta.

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August 29th 2019
First physical print of complete deck in beta (feature complete).

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August 31st 2019
Single player testing.

Results shared on social:
“Good news! Just tested my Submachine Card Game for single player mode and yes, you can totally play it by yourself.” [src]

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September 2nd, 2019
First draft of “instruction and game rules” is written down in polish language.

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September 7th, 2019
First card drafts with graphics taken from Submachine games.

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September 10th, 2019
Beta deck v2 with color graphics taken from Submachine games.

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September 13th, 2019
First print of the color beta deck. (Looks awesome). :D

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September 17th, 2019
three cards reprinted with changed colors, original prints had misprinted colors.

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November 4th 2019
Rebalancing the deck. After extensive testing I’m slightly altering the flow of the game. 5 cards taken out, other 5 duplicated. Deck is still at 100 total.

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November 6th 2019
Big change today. 17 out of 100 cards were altered. It’s the first “vertical” version.

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February 25th, 2020
New mechanic added (card switching) after play session with professional card players.
Updates to instructions, card descriptions and pictograms on cards.

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May 20th, 2020:
Unification of machine game mechanic (changed from 6 different cards to 2 cards tripled in the deck).

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August 3rd 2020:
Added more colors to room color pool (grey, blue), colors tweaked.
Changed colors of doors / ladders to steel grey.
August 6th 2020:
New version of the deck printed(ver 7.0)

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August 10th 2021 (yes, a year later) :D
discovered game breaking bug, 5 cards could hard lock the game (2x trashcan, 3x machine), immediately breaking it. As result: 8 cards removed from the deck (2x trashcan, 3x machine, 3x cog), and replaced by 8 other cards expanding the number of those cards in the deck (2x portal, 2x grating, 2x key, 2x lockpick)

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August 12th 2021
[lockpick] card changes it’s mechanic (opens all 3 instead of 2x)

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August 18th 2021
game start: each player get 9 cards instead of 7 (prolongs the game, prevents winning outright in third round).

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August 31st 2021
Created more unique closed door variants (34 cards instead of 18 x2)
Deck size stays the same (100 cards), but is more varied.

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March 5th 2024 (yes, 3 years later…)
Redesigned card back.

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May 10th 2024
Added new mechanic and new 4 cards (Note card). To keep the deck at 100 cards 4 cards were removed (2x switch on back wall and 2x ladder).

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May 20th 2024
Added more colors to room design (gray and dark blue-gray).
Added back black movement arrows on “new passage” cards (ommited in print from 2021).
New version of print files prepared for proofing.
Preparation of campaign page on Kickstarter.

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May 23rd 2024
Card reveal

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May 26th 2024
Pre-launch page on Kickstarter goes live.

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June 12th 2024
Launch date reveal.

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June 21st 2024, Friday.
Kickstarter campaign launch.
Funding goal reached after 2.5 hours.

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June 23rd 2024, Sunday.
All 500/500 early bird type rewards gone.

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June 26th, 2024, Wednesday.


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July 3rd 2024, Wednesday.
First stretch goal reached (700 backers).

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July 21st 2024, Sunday, 9 pm.
End of Kickstarter campaign.