Submachine Universe


Click here to download for free.

reviews: jayisgames | gameshelf

Submachine Universe is probably the first ever MSO (massively singleplayer online) created in 2010, extended ever since. You can freely travel between different locations, read theories about submachine and observe how things work inside this network. There are locations that you might recognize from previous games, there’s a lot of new yet undiscovered content, there are even locations that you think you know, but they’re somehow different.  Surely worth a look. The best part – it’s an open project, which means I can add more locations later on and it will all work together smoothly. So, tinfoil hats on and start exploring if you dare, because there are some dark places inside.

[meanwhile, seven years later…]

In January of 2017 this project stopped being “online” and morphed into “free HD downloadable” – remaining my only project in Adobe Flash that was still active and open in 2017.  Enjoy!



Subnet – gameshelf review


Audience participation in single-player adventures

By Andrew Plotkin

For the past few years, Mateusz Skutnik has been publishing a series of mini-graphical adventures (in Flash) called “Submachine”.

The games are spare on storyline, but each game has a little bit. Even if the pieces don’t fit together tidily… yet. As you might expect, there’s been lots of ongoing forum discussion about the series.

Now the author has put up a new Submachine site: Submachine Network Exploration Experience. This is explicitly not a game; it’s a set of interlinked mini-worlds, slices of the other games. The only “puzzles” are exploring and discovering new coordinates to explore. (Earlier games introduced a coordinate-based teleporter system.) But — this is the cool part — each mini-world contains some printed notes: forum transcripts, giving different people’s theories of what’s going on and what various parts of the game mean.

This is a lovely way to include the player community in what is, mechanically, a series of solo adventures. It incorporates player contributions; it acknowledges that player response is part of the story, without throwing “canon” (whatever that means) out the window (whatever that means). The Exploration site is clearly expandable — the creator can add new mini-worlds whenever he wants. Or add new transcript notes. It’s not part of the series (there will be more Submachine games) but it’s part of the world.

You know my kinks, Watson, so you know this immediately reminded me of Myst Online. Cyan’s project was a hugely ambitious MMO, of course, whereas Submachine is one designer’s tightly-scoped project. But with SNEE (do I call it “SNEE”?) Mateusz Skutnik is tackling the same issues: ongoing story and the fan community. And, I must admit, he’s now a step farther than Cyan ever managed.

(I don’t recommend you start with the SNEE site — it won’t mean much if you haven’t played the earlier games. Start with Submachine 1: the basement. The whole series is accessible from the Submachine World web site.)



Subnet – jayisgames review


By: Mike

I’m not sure if I’m being glib or hyperbolic when I say that Mateusz Skutnik’s Submachine series is the Lost of online adventure gaming, but I’ll say it anyway. I mean, I knew that both were excellent sci-fi tales about mysterious places, with imposing backstories and a knack for posing as many questions as they answer in every installment. But before I played the Submachine Network Exploration Experience, I didn’t know just how involved fans of the series were in discussing its mysteries and mythologies. Like the various alternate reality games involved in the marketing of Lost, the Exploration Experience gives fans of the series the chance to delve into the Submachine world like never before.

As the Exploration Experience declares from the outset, “This is not a game.” There are no puzzles to solve (at least, I don’t think there are), and no definite endpoint. Rather, it’s your chance to explore the vast reaches of the Submachine network. Fans of the series will recognize the teleportation devices that whisk you from one area to the next, and once you find some location codes you can be on your way. Some locations will be familiar, while others are brand new, possibly foreshadowing areas in Submachine 7, coming out later this year (note the buried lead!).

In addition to finding location codes, you will also find notes describing theories about the Submachine. These have been gleaned from the Pastel Games forums and are written by fans of the series. Some of the locations even seem to be constructed to affirm certain theories. It’s a great way to get fans involved in the series while providing more mysteries to ponder.

Throughout the Exporation Experience you will find all sorts of little clues and hints that possibly give some idea of what is going on. The design is such that more areas could easily be added, and Matuesz Skutnik has indicated that is his intention. If you are a fan of the series, the Submachine Network Exploration Experience offers all sorts of arcana to sate you until the next chapter is released.

[source]



10 Gnomes in Bologna


By popular demand: the gnomes are back!!

Consider this as a dessert after finishing the big game – Daymare Town 3, or an oversized postcard from Bologna, Italy.

play



Real life Submachine mover model


Phew. That was a long and complicated post title. So this piece of work is from one of Submachine fans – Daniel Chaves and I’m letting him talk from now on:

I was thinking of what other classes of movers existed in the subnet. I wanted one that was powerful and versatile. So, I made one.

My plan for the whole room was for it to be machined out of 7075 aluminum, anodized to a custom color (R:82, G:103, B:100, excluding domes, which would function as lightbulb casing). For scale models, I turned to 3D printing. My school happened to have one of those (Dimension uPrint), and my teacher was kind enough to let me print it for free (ABSPlus plastic costs $7/in^3). Attached are images of the printed part, which required minimal post processing (but which happened to be a lot of work) to make the doors work (split the model, dug support out with screwdriver). The left door is very hard to close, so that door isn’t seen closed in the pictures. Not seen is the large “screen” on one of the walls that displays some sort of map, I don’t know which yet, and the light on the ceiling which lights up the whole room, except in the section view. Bonus images: STL file rendered in 3ds Max and interface, section (interior) view.

All I can say is – that is super cool. Thank you Daniel.



Easter Egg 2010




Daymare Town 3


play this game

Didn’t we just escape from that hellish town in a hot air ballon at the end of DMT2?… Well. It couldn’t be THAT easy, don’t you agree? So as we return to the daymare, one question arises: what the hell happened???

walkthrough: video | video with achievements | english

español | francaiseturkish | czech | russian

reviews: jay is games | -ak- | Alex Voytenko insight | Barts

let’s play: Mage

Lento

~~~~

ratings:

JayIsGames.com:  4.9/5 (102 votes)

NewGrounds.com: 4.08 / 5.00 (582 votes)

LazyLaces.com: 91% (24 votes) | -ak-: 9.8/10

~~~~

Newgrounds Daily 2nd Place – 03/31/2010

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Daymare Town 3 walkthrough


After you wake up, turn right, pick up your shoes.

Turn right again, click on the moneybag on the chair.

Turn back left, and pull the cord.

Turn right twice, and then forward. Answer ‘No’ 3 times.

Go forward. Click down the stairs. Go right twice, then go down another set of stairs. And another. Click on the guy in the top-left corner twice. Buy both the Rope and the Window Handle.

Click ‘Exit’, then click at the bottom to back out. Notice the barricaded door with ‘Exit’ on top of it. In the barricade is a closet, click on the bottomright of it to close up. Pick up the hammer.

Back out by clicking the left side of the screen. Now click on the bottomright to turn around. Click just to the right of the staircase to look under it. Pick up the Valve.

There’s a loose floorboard here, click it to remove it. Then pick up the Stone Orb.

Back out twice, go up the stairs by clicking lowerleft of the screen. In this screen are three hotspots on the right side. One to go up the stairs, one to look at the locked cabinet, and one to go right on the same floor. Click the latter. Now use the Window Handle on the window, click it once it’s in place to open the window. Now use the rope in the space here to lower it. Before you leave though, click the far end of the pipe that leaves the heater on the right. You can find a key here. Now back out and click the open window to go out.

Click the bottom twice, then left once. Click on the archway. Click left twice, then use a coin on the door (from your moneybag). Enter the door, then click on the painting. Click on the lower half of the painting again, and pick up the Seashell laying on the beach. Now click the bottom of the screen 6 times to go back.

Go one screens to the left. Click the stairwell that leads underground. Click the lowerleft of the screen. Use the Valve on the Vault, click it again to open it, take the Crystal Ball.

Back out, then click on the hole in the roof to go outside again.

There is a set of stairs to the right that leads to a new square behind this one. There is a set of stairs before that that lead to a building, click to close up on that building. Use the hammer to smash the lock.

Go left. Close up on the painting, and again to enter it. Click just to the right of the base of the tree on the left to go there. Click on the end of the path to go to the beach. Pick up the shell there. Bottomright to back out, then back out again.

Click on the ladder leading to the second floor of the house. Click in the doorway to enter. Pick up the puzzle piece laying in a corner.

Click in the doorway to leave, and go down the ladder. Now click on the barred door. Click on the bar to remove it, then enter the house. This looks familiar! Go left. Click the cabinet door to open it, and pick up the gear wheel. Then go right. Use the hammer to smash the lock on the chest, click on the chest and pick up the Crank Handle. Now click on the top to exit this view.

Click the bottom four times to go back to the square. Click the leftmost arch and use a shell on the pedestal. Back out, then do the same with the third arch. Back out. Now click the middle arch, and enter the building. There’s a hole in the wall on the upper-left, click it, and pick up the puzzle piece. Click the bottom of the screen three times.

Now click the other staircase on the right. Click at the end to go to the new square. The archway at 6-0’clock is where we come from. Let’s go clockwise. Just to your left is a hole in a wall, click it. Pick up the gear wheel to collect it. Back out.

Now go into the building to the left of that, at roughly 8-o’clock. Go up the ladder. Use the crystal ball on the table in front of the magician. He will hold up a Stone Orb, pick it up.

Go down the ladder, then outside the building. Click the alleyway at 9-o’clock. Go left twice, then use the Crank Handle on the device. Click it to use it, another Stone Orb comes up. Pick it up.

At 12-o’clock is a closed door, click it. Pull the rope, wait a bit, then enter the building. Use the hammer on the clock, and pick up the two gear wheels that fall out.

Back out, and click on the building at 1-o’clock. Click in the darkness to enter. Click on the baby laying on the bed. Back out twice.

Click on the bottom twice to go back to the square. Click on the building to the right, where we were earlier. This time, Go left, then right, then up the staircase. Use 2 gears on the device, and then click the switch. Back out of the building.

Go to the left for a different part of the square. Click on the building at the top-right. Instead of entering, click on the right side to find a man. Click the gear which is somehow attached to his jacket. Click left twice, and use 2 gears on the device, and use the switch. Go right once.

Now enter the building. Click the top-right to go up the stairs, then the ladder to climb it. Pick up the gear laying on the floor, and go back out of this building. The spots can be tricky to find, so a bit of searching will be needed. Finally, back out, back to the square.

The second building from the left can be entered to sell some of your stuff, if needed. You can also buy a key here. You’ll need to buy atleast one, which makes a total of two keys. Back out of the shop.

Click to the left, then click on the door to the right. Use a key to open the door. In here, use 2 gears on the machine, and turn the switch. Back out to the square.

Click right twice, then enter the square behind this one, where we were before. Click on the building at roughly 8-o’clock. The 3 devices you’ve put gears into, opened the machine here. Take the Stone Orb. Back out, then leave this square back to the original square.

At this point, make sure you have either a key and 3 coins, or 18 coins. Click right twice. Click the bottom of the rope hanging out from the hospital, then click on top of the screen to climb up. Click the window where the rope comes from to enter the hospital. Click on the bottom, then to the bottom left. Here is a man looking out the window. Click the window for a close up, then back out. Now talk to the man, and buy a ‘Sleeping Pill’ (and a key, if you haven’t got one anymore). Back out into the hall again.

Click the cabinet on the right, below the stairwell that leads upstairs. Use the key to open the door, and pick up the puzzle piece in there. Now go outside the hospital again.

Click right twice, to where you can see two guards guarding a gate. Click to close up, then click on the left of the screen. Click the top of the stairs, then the doorway to enter. Give the guard here a sleeping pill. His hat will fall off, take it. Back out three times.

Click on the guards, and click again. They will now let you pass. Click right three times, to a view of your crashed balloon (and lots of coins!). Click the left doorway for a closeup, again to enter. In the middle of the room is a cabinet, click on the box on top of this, and pick up the puzzle piece. Back out, then click the door on the left to exit.

Now click on the door to the right, and again to enter. Click the bottom-right to go to the basement. Give the baby to the woman, she will give you a Stone Orb in return. Pick it up.

Go up two staircases, and click on the book. Click on the tower in the book to enter the book. Now click on the door to enter the tower. Use 4 puzzle pieces in the wall here, and get the last Stone Orb.

Click on the door to the left to leave the building, then twice at the bottom to leave the book. Click the staircase to descend, then the door on the left to leave the building. Click the bottom to back out, then left twice. Click the low arch, then use all 6 Stone Orbs and pull the lever. Click right to leave, then go to the right. Click the tunnel to leave. The end!

…….

written by Maqrkk | found on jay is games



Daymare Town 3 – turkish solution


written by Sishyphos

-yatak altı 2 sigara

-yatak üzeri rubber ve serum şişesi

-yatağın sol yanı komodin ,ekmek şişe ve shoe polish

-pencereye zoom çivi

-ilk sağ ayakkabı giydik

-bir sağ daha para torbası

-geri gelip zili çaldık.adama sürekli No dedik çıkmamıza izin verdi

-merdiven başı soldan 2 ve 3 cü sütun arasından coin (1)

-soldan aşağı ve iki ker sağ,coinler (2,3)

-sağdan aşağı ve sağ düz radyatörün sağ borusundan key (1) ve coin (4)

-üst kata çıktık karşı kapı anahtarla açıldı.pencereden 2 sigara ve idrar kabı,solda kovadan stool

-şişe ve serum birleşiyor

-orta kata indik en sol doktora gidip polish,ekmek sigaralar,idrar kabı stool sattık ve sleeping pill aldık

-orta kattan aşağı inince soldaki adamdan rope ve door handle satın aldık

-ordan sağ ve sağ yapınca sol köşeden valve

-adamın önündeki tahtayı kaldırıp stone orb (1)

-geri döndük exit yazan kapının altına zoom ve çekiç

-orta kata çıktık karşıdaki pencereye handle takıldı açıp ipi radyatöre bağladık aşağıdayız.yere inince bir geri tıklayıp uzaklaştık

-buranın adı lupus square .coin (5)

-sağ yapınca 3 adet coin (6,7,8)

-2 kere sağ daha yapıp en sağ kapıdan girip merdivenden yukarı ve tekrar yukarı soldan gear (1)

-masa üzerine rubber tube takınca dolap açıldı coinler (5 adet)

-pencereden dışarı çıkınca coin

-odadan geri çıkıp ilk sağ yapınca gnome (1)

-bu binanın kapısına inip sağ yapınca tuhaf adamın kafasından gear (2)

-kapıya dopru sol ve yine sol gearlar takıldı mekanizmaya ve düğme çevrildi

-meydana dönüp sağ yapınca (iki çocuk olan ekran ) soldan aşağı bodruma inildi duvardaki kasaya valve yakıldı ve crystal küre

-meydana dönüp hemen sağdaki kapının kilidini çekiçle kırıp içei girdik ilk kattan coin

-sol yapıp odaya girdik dolaptan gear (3)

-tabloya zoomlayıp içine girdik evi görürken sol yapınca sea shell (1)

-evin çatısına çıkınca adam oturan yerden chinese puzzle tile (1)

-evin sağından giriş yapınca odaya geri dödük sağ yapınca sandık var.çekiçle kırdık içinden mechanical crank .ve o ekranda solda coin

-meydana geri döndük soldaki merdivenlerden Ra square geçildi

-merdivenlerin hemen solundaki zili çalıp içeri girdik saati çekiçle kırdık ve gear (4 ve 5),sol sandalyede coin

-lupus square e geri döndük.sandığı görürken yukarı çıkıp mekanizmaya gera taktık çevirdik

-ra square de merdivenlerden sola 3 cü ok işaretine girip en sola gidince alete crank takıldı ve stone orb (2)

-o meydanda sola 4cü okla binaya girdik bir makine geçtik yukarı çıkıp küreyi verince stone orb (3)

-meydanda sola 5ci ok ve pencere önünden gear (6)

-büyük merdivenden kiliseye girince bebek alındı

-lupus square geri döndük park kapısının solundaki binadan girince sağda masa altında gnome (2)

-mezarlık veya park adı her neyse girip sağ yapınca gear (7)

-geri dönüp sola gidince kapalı kapıyı coin ile açtık.yukarı çıktık ve tabloya zoom içinden sea shell (2)

-meydana geri döndük parktan çıkıp.çocukların olduğu ekranda sağ ve sol kemerli kapılardan girip sütunların üzerine sea shelleri bıraktık.orta kemerli kapıda yeni kapı açıldı içerde solda duvardaki delikten chinese puzzle tile (2)

-çocuklardan sol yapınca yerdeki pencereye zoom ve gnome (3)

-bu pencerenin üst penceresinden coinler

-pencerelerin solunda kalan kapıdan girince yine satıcı var.ve yerden coinler

-tekrar sol yapıp sol ilerde muhafızları görürken sağ kapıyı anahtarla açıp girdik gear taktık ve mekanizmayı çalıştırdık

-şimdi ra square e geri dönüp falcı olan binaya gidince bir makine vardı o açıldı ve stone orb (4)

-muhafızlara zoomladık bizi geçirmiyorlar.sağ yapınca komutanlarının olduğu binaya girdik.adama sleeping pill verip şapkasını aldık giydik

-muhafızlardan geçtik.Le Borgoi Pivot buranın adı .ilk sola eve girince kral ve kraliçe tablolarından coinler alınıyor.

-soldan 2ci ok bizi orbları takacağımız yere götürüyor

-2 sağ yapıp ilk sol oktan eve girince dolap tepesindeki kutudan chinese tile (3)

-tabloya bacasına zoomlarsak gnome(4)

-merdiven altından fil heykeli

-kapıdan çıktık ve sağ binaya girdik üste çıkınca soldan gear (8)

-sağdan aşağı inip kadına bebeği verinde stone orb (5)

-üst kata çıkıp masadaki kitabın içine ordan kuşleye girince tile yerleştirilen yer

-hastaneye geri dönüp orta kattan doktordan anahtar satın aldık ve geri çıkınca üst kata çıkan merdivenin altında sağda dolabı açtık ve chinese tile (4)

-hastaneden çıktık ve muhafızlardan ileri geçip sağa gittik sağ binaya girip yukarı çıktık.kitabın içinden kuleye gidip tile takınca stone orb (6)

-geri geldik ve kemerin altına stone orbları yerleştirdik.kolu çektik kemerden geri çıkıp sağa gidince büyük tuğla duvar açılmış .

VE ÇIKIŞ

67 coinle bitirmişim.adımı yazdırınca silver medal score dedi.



Daymare Town 3 – czech walkthrough


Seberte hadičku, tekutinu, z šuplíku leštič na boty a na šuplíku chleba a sklenici, z parapetu seberte hřebík, a pod postelí je cigareta. Na židli je pytel s prachama, seberte ho. Teď můžete zazvonit tím že potáhnete látkou. Ve dveřích bude chlap a tomu říkejte pořád “ne”. Seberte minci a běžte po schodech dolů až nenarazíte na další schodiště. Pod vozíkem je mince a u srabů je mince. Běžte dolů, doleva, koukněte se z okna a pak běžte zpátky. Klikněte na oftamologa a kupte si lék na spaní, a prodejte mu sklenici, tekutinu, hřebík, cigaretu, leštič na boty a chleba. Běžte o patro níž a pod schody seberte cigaretu a peníz a úplně pod schodama je malá volná laťka a pod ní je první orb. A ještě seberte ventil, a běžte na schody a klikněte na chlapa v rohu. Kupte si od něho všechno a dejte mu cigaretu. Pod zabarykádovánými dveřmi je kladivo, seberte ho. Běžte o patro výš a doprava. Přibližte si topení a seberte klíč. Běžte zpátky a otevřete si klíčem místnost pod schodama. Z ní seberte puzzle. Běžte zase k oknu a klikou kterou máte v inventáři otevřete okno, přivažte lano a utečte z nemocnice. Oddalte si nemocnici a seberte minci, běžte doprava a seberte tři mince. Ještě jednou doprava a pak si přibližte bránu a běžte doprava za kapitánem, u kanálu je mince. Dejte mu prášky na spaní seberte mu čepici a minci ze země. Teď vás stráže pustí bránou. Ale běžte do části města před bránou. Klikněte na parapet nad myší dírou. Jsou na něm tři mince a nějaký mrtví hmyz. Běžte do levých dveří a prodejte hmyz a kupte si jeden klíč, ze země seberte čtyři mince a běžte ven. Běžte do pravých dveří, po schodech a po žebříku až tam bude brejlatej chlap. Seberte ozzubené kolo, hadičku mu připevněte na jeho experiment, teď můžete otevřít skříňku kde je několik mincí. Vylezte z okna a seberte cigaretu. Běžte z budovy ven, ale těsně před budovou jděte doprava je tam chlap, který má na čepici ozzubené kolo. Teď běžte na opačnou stranu a dvě ozzubená kola dejte do přístroje a otočte čudlíkem. Běžte zase na ptačí perspektivu a klikněte na sklep. Běžte doleva a ventilem otevřete trezor, seberte krystalovou kouli a opusťte sklep. Běžte doprava a na hřbitov, běžte dokud nenarázíte na dveře dejte tam jednu minci a klikněte na obraz a seberte z něho mořskou mušli, na hřbitově u lavičky je ozzubené kolo seberte ho a běžte zase ke sklepu. Běžte do dveří napravo a zámek rozbijte kladivem a vstupte. Seberte minci a běžte doleva. Seberte cigaretu, otevřete skříňku a seberte ozzubené kolo. Běžte doprava z parapetu seberte minci, a truhlu pod schodama otevřete kladivem a seberte z ní točidlo. Běžte po schodech nahorů a do stroje dejte ozzubená kola a podtvrďte tlačítkem, běžte zpět k obrazu a vstupte do něho. Běžte do chalupy a seberte z ní další dílek puzzle. Opusťte chalupu a běžte doleva po schodech na pláž a z ní seberte mošskou mušli. Teď běžte k chalupě a na její bok, otevřete dveře, seberte cigáro a jakoby jste zase v tom baráku, ale běžte doleva a zase zpátky a opusťte barák. Běžte do obchodu a prodejte jim cigarety. Běžte zpět a doprava. Běžte do horních uzavřených dveří, a zvoňte dokud se neotevřou. Seberte minci a rozbijte hodiny, seberte ozzubená kola, a běžte k bráně do těch dveří které si odemknete klíčem. Dejte ozzubená kola do přístroje a podtvrďte. Běžte zase zpět před dveře domu s hodinami a běžte do levých dveří. Seberte orb a běžte nahorů. Dejte kouzelníkovi kouli a on vám dá další orb a seberte mu jeho tarrotové karty. Běžte do uličky vlevo dokud nenarazíte na krabičku dejte tam točidlo a vytvočte z něho další orb. Běžte do velké díry napravo a seberte mimčo. Opusťte, a běžte do obchodu tam prodejte karty případně zbylá ozzubená kola. Běžte ke schodům a do těch třech děr. Do pravé i do levé dejte mušli a v prostřední by se vám měli otevřít dveře. Seberte další puzzle z díry. Běžte dvakrát doleva a projďete bránou. Ještě dvakrát doprava a seberte mince ještě jednou a máte tam majland rozsypaných peněz. Běžte do levých dveří a z krabice seberte poslední puzzle a seberte cigaretu. Běžte do pravých dveří. Můžete vzít ozzubené kolo a běžte dolů. Dejte ženě dítě a ona pustí orb. Běžte teď do prvního patra této budovy. Klikněte na knihu a běžte do její ilustrace. Běžte do majáku a dejte tam všechny puzzle a otevře se vám to a máte poslední orb. Běžte z knihy ven a seberte brýle a pero. Běžte do obchodu a prodejte všechno kromě orbů a pytle s penězma. Běžte zpátky za bránu a běžte doprava a do nízkého otvoru. Dejte do přístroje všechny orby a klikněte páku, opusťte otvor, běžte doprava a projděte bránou. Teď uvidíte outro. Pokud jste dopadli jako já máte 109 mincí, ikdyž jsem na všechny neupozorňoval. No to je vlastně konec.

written by Oqapo


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