DayMare Town 2; solution en español


Guia de DayMare Town 2:

Nota: a lo largo del juego podras recolectar hasta 40 monedas, con ellas podras comprar objetos y obtener una puntuacion final … la guia solo indica las monedas necesarias para progresar en el juego

1. coge una moneda del suelo
2. izquierda, coge una moneda y la piedra … combinala con la cuerda del inventario
2. derecha 2 veces, baja la escalera, derecha, coge una moneda, luego usa la piedra/cuerda en el asidor de la derecha, se abrira un tunel
3. entra, izquierda … derecha, veras a un gigante, click arriba … clikea al gigante, quiere fuego … dale el encendedor cuando tenga la mano abierta, encendera el cigarro y se ira
4. pasa por el arco, click en la mesa, coge un gusano de la carne y 3 monedas
5. click en la casa aristocratica de la derecha, baja la escalera, coge 3 monedas del suelo, click en la trampa para ratones, coge el queso y sal
6. entra en el museo (a la izquierda), coge 3 monedas del suelo, compra un ticket (arrastra las monedas al ticket) y todos los souvenirs (una llave, un huevo de madera, un panfleto y una flor)
7. entra y dale el ticket al guardia, coge una moneda y entra
8. entra en la sala de la derecha, pon el huevo en la vitrina rota y coge una moneda del suelo
9. sal del museo y regresa a la puerta de la ciudad (city gate), dale la llave al guardia, se le caera el llavero, cogelo
10. regresa a la plaza y click en wall street, click en un pasadizo a la izquierda, veras un cubo de basura, coge las monedas y la manzana, luego sube la escalera y a mitad de camino encontraras otra moneda y un globo
11. entra en la puerta de la derecha (tenement house), coge 2 monedas
12. click en la puerta con escaleras de la izquierda, dale el panfleto al hombre sentado … luego entra en la farmacia, coge 3 monedas del suelo … click en la ventanilla, compra todos los objetos y sal
13. entra en tenement house, izquierda, coge una moneda y dale la aspirina (strong painkiller) al hombre y sal
14. click en la tapia del fondo, izquierda, dale el arsenico al hombre con sombrero y se ira
15. ve al lado derecho, abre la puerta con el llavero y entra … dale la flor al hombre barbudo y coge una moneda
16. entra en la casa, coge el huevo de la mesa y 2 monedas y regresa a la plaza
17. entra en la carniceria (butcher), click en la ventana, veras a un hombre … sal y click otra vez en la ventana, dale el agua destilada … sal y click otra vez en la ventana, coge un huevo y regresa a la plaza
18. izquierda, el acueducto, click en el arco de la derecha, veras una estatua, click en la medalla y abrira la boca, dale la manzana … coge la medalla del suelo
19. click en la puerta del fondo, coge una moneda, abre la puerta con el llavero, adelante 2 veces, veras ruinas, derecha, veras una puerta negra, entra
20. click en la gallina … coge el huevo en el aire
21. regresa a la puerta de la ciudad, abre la puerta con el llavero y entra
22. derecha, baja la escalera y entra en la casa … abre el horno y coge el pan, sal
23. en el inventario, corta el pan y el queso con el cuchillo y combinalos para hacer un bocadillo
24. dirigete a las ruinas, izquierda, click en el agujero, dale el bocadillo al hombre y el te dara un huevo de bronce, sal
25. regresa a la plaza, derecha, a fisher alley, izquierda 2 veces, coge 2 monedas de la ventana … baja las escaleras, derecha, ve al final del embarcadero y coloca el gusano en el anzuelo de la caña de pescar … click en el hombre hasta que pesque un pez, cogelo
26. usa el cuchillo y corta el pez, conseguiras otra medalla
27. vuelve a las ruinas, derecha 2 veces, entra por la puerta negra, sube la escalera, click en la ventana … veras al gigante, dale las medallas y coge el ultimo huevo de su mano
28. dirigete al museo, y coloca los huevos en la vitrina … en el pasillo se abrira una puerta, entra, derecha, coloca el globo en el cuadro de Michelle de la Fiaf
29. sal de la habitacion, izquierda, usa el cuchillo y corta las cuerdas … click en el globo y FIN



DayMare Town 2; english walkthrough


written by punkthug

YOUR GOAL IS 41 COINS.

O is coin, I is Interaction, L is Left, R is Right, F is Forward

Opening: You are facing wooden doors, O x 1 on ground
L
Pick up stone, O x 1 on ground
R
R
O x 1 On cliff ledge,
O x 1 Building ledge,
F (down ladder)
(notice door)
R
Facing sewer door, O on ground to the right
I: inventory, combine fishing line and stone drag to sewer handle
Enter Sewer, O x 1 next to creatures, right,under tail
L to exit out of sewer
You are now facing the sewer pipe you just exited, O x 1 on ground by grate.
R
Giant blocking path, click on chest
I: Click on giant, put lighter in giants hand
DO NOT FOLLOW GIANT UP, GAME WILL LOCK
F

You are now standing directly on the other side of the city gate, your in BUTCHERS MARKET. Clockwise from Left: Aqueduct, Museum, Butcher, right turn to Wall Street, Aristocrats House and Exit to Fishermans Alley, bottom of Screen (6 o,clock) City Gate

Click on table O x 3, collect maggot from animal leg
GB
R, exit to fishermans alley
L
L
Cute Fuzzy!, your going the right way!
Click on widow sill, O x 2
F down ally
F
L, kite flyer
Click on weeds, O x 1 middle right
R
R, Cute Fuzzy!, your going the right way!
Click on Pier, O x 1 on dock
F
I: Lets go fishing! drag maggot to hook, click on fishercreature, aawwwwwww, to big, throw it back! Click on fishercreature again, much better, take fish

Your on your own, return to BUTCHERS MARKET, see you there!

Again, Clockwise from Left: Aqueduct, Museum, Butcher, right turn to Wall Street, Aristocrats House and Exit to Fisherman’s Alley, bottom of Screen (6 o’clock) City Gate

I’m feeling intellectual, let’s go to the museum, O x 3 on floor
I: Buy ticket from left window and all items from right window
F
I: Hand ticket to Usher, O x 1 on floor
F
R
I: Place egg in broken display case (just click until you get the correct one)O x 2 on floor
Back to BUTCHERS MARKET
R to Wall Street
You are facing Wall Street, Clockwise from Left, Pharmacy and Alley next to Pharmacy, Wall at end of Street, Tenement House on Right(game does not notify you of the locations)
Click on Pharmacy: AN OLD FRIEND! It’s the Librarian! I: Give her something to read, how about the Museum Pamphlet, Oooops, there goes the balloon.
Enter Pharmacy, O x 3 on floor
I: Buy Knife, Water, Pain Killer, LEAVE ARSENIC!
Back to street, enter alley. (Yes, you can click on hieroglyphics on wall and in other parts of the game, but nothing happens). On left next to Pharmacy,
F and Left, O x 3 on ground around garbage can
Click in can (I think he’s asleep), O x 1 and pearmain

(Wikipedia says: Adams Pearmain is a cultivar of apple. It is a dessert apple, with a similar flavor to the Russet. It was introduced to England in 1826 by Robert Adam, under the name Norfolk Pippin)

Back up and go up ladder,(A CROW!) O x 1 on ledge, continue up and retrieve balloon.
Return to Street
Enter Tenement House on Right
O X 2 on shelf, play with clock of you want
L
O x 1 on floor, ignore depressed person.

RETURN TO MAIN SQUARE

Enter Aristocrats House:
Go down stairs, collect cheese from trap, O x 3, floor and wall.
Go all the way upstairs:
DEATH WAITS!
I: Give Aristocrat Strong Painkiller.
Death leaves, Aristocrat thanks you by offering you… O x 10 !!!!!!!!!!! in drawer(Other players give Aristocrat Arsenic, BOOOOOOOO)
Return to Square
Enter Butcher Shop, O x 1 on floor in blood,
I: Click on back window, back up, return, YIKES!
Give Butcher Bottle of Distilled Water, back up, return and get Museum Egg.
Return to Square, click bottom of screen to City Gate.
I: Drag Big Shiny Golden Key to Gatekeepers hand that holds the citys key ring, back up and collect ring
You now officially have the “keys to the city!”
Use key ring to Exit city gate
R
R down ladder
Use city keys to open (Bakers) little door
O x 1 on front right burner
Get loaf out of oven
LET’S CUT SOME THINGS UP!
I: With Knife Cut: Bread, fish and cheese, Make a sandwich with bread and cheese.
Return to BUTCHERS MARKET
Click on far left of screen and enter Aqueduct
Careful with your clicking, it is easy to click out of this area.
On right wall there are arch’s, click on FARTHEST arch;
HEY! WE KNOW THAT GUY, BUT THIS TIME HE DOES SOMETHING!
I: Get your mouse ready, click on necklace and shove the Pearmain in his mouth, (TAKE IT LIKE A MAN!)
Back Up, you will see dropped Ancient Medallion on the ground, pick it up.
Click on far door. O x 1 on ground
Use Gate Keys to open.
Dark area, lots of eyes, click on left, Cute Fuzzy!, your going the right way!
O x 1 on ground, white speck in dark area on the right by doorway.
F
Sand everywhere, click on first door on LEFT. Cute Fuzzy!, your going the right way!
O x 1 on railing, Click on hole in center of screen
I: Give sandwich you made to Sand Witch, O x 3 right of lamp, take egg witch offers you.
back all the way to dark room (easier)
go forward once. This time click on building to the right.
Click on doorway in center of screen
Hen House, O x 1 in basket
Get mouse ready
I: Click on hen and grab falling egg, more than one try if you miss.
Back out.
Click on far back wall.
Enter building, on the left in entrance Cute Fuzzy!, your going the right way! O x 1 on floor at foot of stairs, white speck in black area,
go up stairs, click on window, O x 2 on UPPER ledge,(you will miss these if your screen is not right)
I: Drag fish medallion and ancient medallion and place them in the left hand of (GIANT?)
Take egg from Right hand. (Here is the other place you can click on hieroglyphics but nothing happens)

YOU’RE ON YOUR OWN, RETURN TO BUTCHERS MARKET

R to Wall Street, Click far back wall, ) x 1 on top of wall

L is an angry man, REVENGE! REVENGE! he will take arsenic if you bought it, but nothing happens
R
R, Cute Fuzzy! your going the right way!
Use last key to open far door
YES, there is chalk on the ground and your cursor reacts, I believe this means this guy is the one who has been drawing the hieroglyphics with the chalk, what they mean right now, I do not know.
O x 1 by steps,
I: Give flower to creature and follow inside
O x 2 on floor, take egg
Return to BUTCHERS MARKET,
Enter Museum
YOU SHOULD HAVE: 39 COINS, KNIFE, BALLOON AND 5 EGGS.
I: Place eggs in display case:
Return to Hall,
Door at end of hall is now open: Cute Fuzzy!, your going the right way!
Enter door
R
I: Place Balloon in Painting
Back up
L
Go up stairs, O x 1 on desk.

Now, if you want explore the town, Some of these items, creatures, people, symbols may be in Mateusz’s next game. Visit Cherry Embassy. This “person” scares the hell out of me. She stands in the corner and when you return she may or may not be in the corner. Instead she may have moved to the center of the room and just stares at you. I have played this game multiple times to see if she was of some importance. Still do not know.

When you are done return to the museum.

Enter the room across from the Egg Display, (Left)
HERE IS WHERE MOST FAIL, THERE IS ONE MORE COIN, NUMBER 41!!!!!!!!!!

I: CUT BALLOON STRINGS WITH KNIFE, BALLOON WILL NOT LEAVE UNTIL YOU GET IN.

BALLOON WILL START TO RISE SLOWLY THEN SPEED UP.

KEEP YOUR CURSER NEAR THE MIDDLE OF THE SCREEN, MORE TO THE LEFT AND YOU WILL SEE A COIN ON THE LEDGE, YOU HAVE TO BE QUICK!

~~~~

written by ViciousBits, found on jayIsGames

*City Gate/Outskirts
Gate Keeper won’t let you in.

Go left to pick up just an ordinary stone (1 coin here). Go right twice (1 coin here). Go right again – note small locked door. Go right again (1 coin here). Note that round cover to tunnel only stays open when the handle’s pulled down. How to weight it?
Combine hook on a piece of string and just an ordinary stone. Attach to handle.

*Fisherman Alley
(1 coin in screen with tunnel to Middle of Nowhere/Outskirts)
To the left…

Go left (2 coins here). Go forward twice. Go right. Click on pier (1 coin here). Go to end of pier – note fisherman with no bait for his hook.

To the right…
Large fellow blocks the way.

He needs a light for his cigarette. Give him the lighter while he is gesturing with an open hand and he will fly away.

*Butcher’s Market

Click on the table. Retrieve flesh eating maggot (3 coins here).

*Aristocrat’s House (building on the right)

Go into the basement (3 coins here). Take cheese from mouse trap.

*Museum
(3 coins in entryway with Tickets and Souvenirs sellers)
Ticket-taker won’t let you in without a ticket.

Buy a ticket from the ticket seller and everything (flower, wooden egg, pamphlet, and key) from the souvenir seller. Click each item, then on your coins and place them in the indicated silouhettes, then “buy”.

Go forward. Give ticke to Ticket-taker (1 coin here).

Go forward. Go left – note the missing balloon. Return to main hall – note the closed door at the end due to theft. Go right (2 coins here). This is where the theft took place – note the sign describing the exhibit as the egg collection.

Place wooden egg in 2nd-from-the-left spot in display case.

*Butcher
(1 coin in the front room)
Creepy butcher through the small window is thirsty.

You will buy him water at the Pharmacy.

*Wall Street

Click on building on the left. Librarian is protective of its balloon. What might distract a librarian?
Give it the museum pamphlet. Balloon floats up and away.

*Pharmacy
(3 coins in Pharmacy interior, with the spigot and the test tubes)

Buy everything from the pharmacist (blade, water, arsenic, pain killer)

*Wall Street alley (next to Pharmacy)
To the left…

Click around the corner (3 coins here). Look in bin/trash can, collect pearmain (1 coin here).

Up the ladder…

Click up the ladder twice (1 coin here). Click up the ladder once more. Retrieve the balloon.

*Tenement House (building on the right)
(2 coins in the front room with the wacky-moving clock.)

Click to the left (1 coin here). That guy looks like he’s in pain…
Give him the strong pain killer.

*end of Wall Street (wall in the middle of the screen, in the distance)
(1 coin in the screen with just the wall and some plants peeking over the top)
To the left…

Go left. The little man wants revenge. What might help him with that?
Give him the arsenic.

To the right…

Go right – note the locked door in the wall.

Head back the way you came…
*city Gate (to the left of the Butcher’s Market)
Gate Keeper won’t give up his keys.

Distract him with something shiny…
Give him the big shiny golden key bought in the souvenir shop.
Go back a step and now you can pick up the dropped keys.

*Aqueduct (right from City Gate, also accessible on the left from Butcher’s Market)

Click on the right of the screen, among the archways – note the yawning head on the wall; note its jewelry/medallion.

Click on door with sign over head reading “district closed due to infection” (1 coin here). Use a rusty key on the door.

*Forbidden District
To the left…

Go left and enter hole – note the sound the Sand Witch makes… sound like an animal? (3 coins here).
She doesn’t want plain cheese.
You’re going to make her a sand-wich.

To the right…

Go right. Click on the visible doorway. There’s a chicken. Click on the chicken and then on the falling egg before it breaks. Go back one screen. Click to the right just to the left of the wall that covers that side of the screen. Go into the building (1 coin here). Go upstairs. Look out the window – note the giant with one hand open; note his medallion.

Head back the way you came…
*Fisherman Alley

Go back out through the Middle of Nowhere tunnel to the Outskirts.

*Outskirts

Remember that locked door?
Use a rusty key to open the door. Open the oven and take the small loaf.

Return to Fog Haven (via Fisherman Alley)…
*Fog Haven

Go to the end of the pier. Put the maggot on the end of the hook. Click on the fisherman. Um… That’s a bit.. big, isn’t it?
Click again and a fish will come up. Take the fish.

Return to the Butcher’s Market…

Start divvying things out – who wanted the water?
The Butcher. Give him the water, then go back a screen, then forward again. He left you a Faberge egg on the window ledge.

Combining things…

Use the knife on the limburger cheese and the small loaf. Combine the limburger cheese slices and the loaf sliced in half = limburger cheese sandwich. Who wanted a sand-wich..?
Take the sandwich to the Sand Witch in the Forbidden District – she will give you a bronze egg.

Use the knife on the fish. Hey, a medallion! Where have I seen a medallion before..?
On the yawning statue and around the giant in the Forbidden District’s neck.

Return to the Aqueduct (via Butcher’s Market)…
*Aqueduct

Click on the archway on the right to view the yawning statue. Click on its mouth to get it to open then pop the pearmain in. The medallion will fall off. Go back a screen to pick it up.

*Forbidden District

Go back to the giant. Put both medallions in his open hand and the closed hand will open, giving you the silver egg.

Return to Wall Street (via Butcher’s Market)…
*Wall Street

Go back to that locked door. Use a rusty key on it. The little girl (?) there looks sad. What might cheer her up?
Give her the flower. Follow her into the building on the right (forget the chalk; you can’t pick it up) (2 coins here). Take the golden egg.

Return to the Museum (in Butcher’s Market)…

The order of the eggs is: chicken, wooden, bronze, silver, gold, faberge (not that it’s hard to figure out). Return to the main hall. The closed door is now ajar with all the stolen eggs returned. Go through the door. Go right. The painting is missing something, isn’t it..?
Put the balloon in the painting.

Go back to the left twice and up the stairs (1 coin here). Return to the main hall. Go into the left room – there is now a hot air balloon waiting to carry you off! Cut the strings holding it down then click on the balloon.



DayMare Town 2; la solution francaise


DayMare Town 2, la solution :

by: Lambda

– Ramasser la première pièce au sol. Aller à gauche et ramasser la pierre et la deuxième pièce. Aller deux fois à droite, descendre à l’échelle. Aller à droite, ramasser la pièce au sol puis combiner la pierre et le fil dans l’inventaire et accrocher le tout à la poignée pour ouvrir la trappe. Entrer et traverser le tunnel.
– Ramasser la pièce vers la bouche d’égout, aller à droite. Cliquer vers le haut pour voir la tête du géant. Cliquer dessus et lui donner le briquet dans sa main ouverte. Prendre le passage dévoilé.
– Sur la place, cliquer sur la table au centre. Prendre les trois pièces et le ver sur la viande. Aller à gauche (« city gate ») repérer le gardien de la porte. Aller à droite (« aqueduct »). Sous une des arches à droite il y a un sculpture avec une tête, on y reviendra plus tard. Cliquer vers la porte du fond, elle est fermée, ramasser la pièce au sol. Revenir sur la place.
– Entrer à gauche dans la « cherry embassy », une petite fille est dans la pièce. Ressortir puis entrer dans le « museum » à gauche. Ramasser les trois pièces au sol. Acheter un ticket d’entrée à gauche (placer des pièces dans les emplacements pour payer). A droite acheter les objets souvenirs suivants : œuf, clé, fleur. Suivre le couloir et donner le ticket pour entrer (ramasser la pièce au sol avant d’entrer).
– Prendre le couloir à droite et placer l’œuf dans le présentoir et ramasser les deux pièces au sol. On reviendra à l’autre couloir et à la porte plus tard. Ressortir et acheter le prospectus qui reste, revenir sur la place.
– Aller en face (« butcher »), ramasser la pièce au sol et entrer dans le tunnel. Le bonhomme caché dit qu’il a soif. Revenir sur la place. Cliquer au fond à droite (« wall street »). Entrer à droite (« tenement house ») et prendre les deux pièces sur l’étagère, tourner à gauche et ramasser la pièce.
– Ressortir et cliquer sur la première porte à droite. Donner le prospectus au bonhomme avec le ballon. Entrer dans la pharmacie et ramasser les trois pièces au sol. Acheter l’eau, l’arsenic et la pilule. Reculer dans la rue et aller dans le passage sous l’arche à gauche. Avancer et ramasser les pièces au sol et fouiller la poubelle pour trouver une pomme et une pièce. Monter à l’échelle, ramasser la pièce vers le gnome et prendre le ballon tout en haut.
– Revenir dans la rue et aller vers le mur du fond, prendre la pièce au sommet du mur. Aller à gauche et donner l’arsenic au bonhomme. Aller ensuite à droite, la porte est fermée. Retourner à la pharmacie et acheter le couteau. Revenir sur la place.
– Entrer dans « aristocrat’s house ». Descendre les marches et ramasser les pièces et le fromage du piège. Monter les marches et donner la pilule à l’homme alité. Fouiller le tiroir et prendre les pièces. Revenir sur la place, aller vers le gardien de la porte. Lui donner la clé dorée et ramasser le trousseau. Revenir à la tête sculptée, cliquer sur le médaillon et mettre la pomme dans la bouche. Ramasser le médaillon au sol. Revenir à l’endroit où l’homme a soif, donner la bouteille au monstre. Reculer puis revenir pour trouver un œuf.
– Utiliser le trousseau sur la porte de la ville. Sortir, aller à droite et descendre à l’échelle. Ouvrir la porte fermée avec le trousseau. Entrer et prendre le pain dans le four. Dans l’inventaire, couper le pain en deux et le fromage en tranches. Combiner pain et fromage pour avoir un sandwich.
– Aller à droite et reprendre le tunnel d’égouts. Aller à gauche, cliquer sur la fenêtre pour trouver des pièces. Descendre et aller à droite, cliquer sur le ponton, ramasser la pièce et aller au bout. Mettre le ver sur l’hameçon du pêcheur. Cliquer sur le pêcheur, la première prise est mauvaise. Recommencer et prendre le poisson. Couper le poisson avec le couteau dans l’inventaire.
– Revenir en arrière et aller cette fois à gauche. Aller encore à gauche au cerf-volant. Prendre la pièce cachée au niveau de la plante. Revenir sur la place, aller ouvrir la porte au fond vers l’aqueduc. Ramasser la pièce dans le couloir et traverser. Cliquer sur la gauche et entrer dans le trou dans le sable. Donner le sandwich à la sorcière, prendre l’œuf.
– Revenir en arrière et aller cette fois à droite. Cliquer sur la petite porte et trouver la poule. Prendre la pièce dans le panier, cliquer dessus pour pondre un œuf et l’attraper avant qu’il tombe (on peut recommencer sinon). Ressortir et aller à droite. Entrer, ramasser la pièce au sol et monter l’escalier. Cliquer sur la fenêtre, donner les deux médaillons dans la main du géant, prendre l’œuf. Il y a aussi deux pièces sur la corniche.
– Revenir sur la place. Aller vers « wall street », cliquer sur le mur du fond et aller à droite. Ouvrir la porte avec la dernière clé. Entrer et donner la fleur au bonhomme, ramasser la pièce au sol et entrer dans la maison. Ramasser les pièces et prendre l’œuf sur la table.
– Revenir au musée et aller poser les œufs sur le présentoir. Revenir en arrière et passer la porte ouverte. Aller à droite et placer le ballon dans le tableau (au dessus de la nacelle). Reculer, aller à gauche et monter les marches, prendre la pièce sur le bureau. Revenir au couloir principal et aller dans le couloir de gauche. Couper les amarres du ballon et monter dans la nacelle.
– Voilà comment finir le jeu avec 30 pièces en poche. Il y a sûrement d’autres pièces cachées et peut-être d’autres actions à accomplir, à vous de trouver !



Submachine 5, review by Warpzone


Grab your preemptive Tetanus Shot, and don’t question where the food comes from; it’s time for another installment in everyone’s favorite mysterious urban spelunking sim! The rotting infastructure of the Submachine network beckons once again, but this time you’re apparently a trained professional, tasked with rebooting an ancient “Mover” to reconnoiter “the far side of the submachine net.” Or maybe you’re some punk kid crashing the lab and reading his e-mail, I’m not sure. But that ambiguity is a hallmark of the Submachine series, and it only adds to the mystery. If time has any meaning when portals are involved, it’s years after the events of the previous Submachine games, and you’ll find yourself trolling through the rubble which at one point comprised the earlier adventures. The more you learn, the less you know, and it’s not until you unlock the final author’s comment with the last Secret that you even begin to suspect what this latest outing might have meant. I love the addition of the auto-notes, which track vital information and offer tantalizing hints into the mentality of the explorer, as always without giving too much away. There are a few caveats, but this is Submachine. If you’ve played the other games, you know damned well what you’re signing up for. There’s more button-hunting, which can sometimes involve some incredibly tiny and obscure details in the environment. Make sure you know what part of the Cipher Plates you’re clicking on, because that point becomes your cursor position. You’re not lining the plate up with the slot. You’re clicking on the slot with your (now invisible) mouse cursor. I thought the author’s attempt at a 3D puzzle was cool, even though my brain refused to process it as a 3D puzzle, treating it instead as an awkwardly designed button-clicking puzzle. Still, it was an interesting change of pace. I was disappointed that the dangling pipes didn’t do anything. I would have liked to see more inexplicable weirdness like tone-sensitive blocks of stone or metal gizmos that spin and twirl in response to the mouse cursor’s position, but the method of locomotion employed by the “Mover” just about makes up for the lack of weird alien physics throughout the rest of the game. What more is there to say? It’s more Submachine! Play it. Beat it. Ferret out every last secret. Tell the author you liked it, and dream about playing the next one! Most ARGs aren’t this deep and spooky!

review written by WarpZone, found on NewGrounds.

 



10 Gnomes 4: foggy flat


10g_04

play

Time for another dose of monthly gnome madness. This time there’s a little sub-story that goes along with this location. It’s a roof of one of the longest buildings in Europe (don’t worry, we’re visiting only one end of it) and basically getting there was kind of difficult. I remember being on that roof about five years ago, and when I started creating 10 Gnomes series this year the idea of placing one episode over there struck me with it’s simplicity. But as I went there it turned out that the access is forbidden, doors are firmly shut with a lock, and they even replaced the old wooden door with a brand new, steel door. Sounds like and episode of Submachine. Closed door? No key? The idea of finding some acid and melting the lock struck me, but then I remembered that it was kind of illegal thing to do in real life, unless you’re in a deserted laboratory with nowhere to go. What would you do. Find the key. Get it from conservation team, or maintenance of the building. And that’s how I get hold of that key, with priceless help of my sister and her husband as they live in that very building, and arranged the key for me. Thanks guys. And it was a foggy day, the day I went there to shoot those pics, need I say more? Perfect combination of a roof, fog and pesky 10 gnomes to find will surely make your day brighter. Right?

Anyway – find 10 gnomes within 10 minutes. Have fun. I had a blast creating this episode. :D



Copyright infringement


Just two days ago I found out that someone has stolen my work from original Submachine1 using reverse engineering and then put those stolen graphics, stolen sounds and, most importantly stolen code into his game and called it his own. Not cool at all. The game is called Escape Da House 5, and obviously I won’t post a link to it here. You can google it up if you want to see this monstrosity with your own eyes, since the game is horrible, not only because the stolen goods but because gameplay is lame as hell and the creator has no sense of color whatsoever. The construction of menu and inventory shows his abilities in the field of programming (what happened, couldn’t you just steal that from the Submachine as well?) so feel free to play it and have a laugh about it. You can also comment on his site and even email him with congrats on a job well done, since you can easily find those contacts under the credits button in the game itself.

This may sound bitter, but I assure you it’s not. Honestly – it made me stronger, since everywhere I went (everywhere meaning some sites that host this game and hold comment section) people were recognizing the rip-off. And that was making me smile, because Submachines are a recognizable trademark and you can’t just steal it because it will not go unpunished.

The second thing – watching this game’s poor gameplay all I can say to it’s creator is – it’s not all about the graphics or coding or sounds that you can steal anytime anywhere. It’s all about THE STORY, man.

And last but not least: I feel strong, because I have my fans behind my back. They support me. I feel their breath on my shoulder, not only pushing me to create more games with better quality, but allowing me to just say:

so what?

when situation like this one occurs. Like Tony Soprano used to say: what can you do?… Sue his ass someone said – well it’s not worth the effort nor time. I’d rather make a new game. Gnomes, anyone?

Special thanks! goes to Karen Maple and Eric Himmelsbach who emailed me about this problem, and ShadowsQuest2500 who wrote about this on my forum.

ps – I know the timing of this post is somewhat unlucky, but I assure you this is not an april fool’s joke. :D



10 Gnomes 3: early spring garden


10g_03

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Find 10 gnomes hidden in pictures in 10 minutes or less. Part 3.

 



10 Gnomes 2: walk in the park


10g_splash_02

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Second episode in the 10 Gnomes series. Once again your task is to find 10 of those pesky gnomes in less than 10 minutes.



10 Gnomes 1: the rooftops


10g1

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For all of You that enjoyed search for secret items in Submachines, or the bird quest in DayMare Town. This is a game created entirely on the idea of finding hidden objects (Gnomes in this case). You have 10 minutes to find 10 Gnomes – navigate via the normal point and click manner.



Submachine 5: the root


submachine_5

Phew!!! Barely, but I managed to keep my promise. Submachine 5 in January. January 30th, but still. :D The fifth episode of the Submachine series. This time we go back to the very first submachine ever built – historically speaking. It was created by an unknown scientist in the early 20th century. This is the place where it all started.

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This game was updated with new graphics and fullscreen HD option in January 2014. Available in my shop.

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 play this game

walkthrough: videoenglish | español | francaise

italiano | polska | deutsche | hungarian

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review: Warpzone

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best adventure game of 2008 by JayIsGames.com audience.

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NewGrounds Daily Feature – 01/31/2008


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