Submachine 5 video walkthrough






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Submachine 5: the Root HD


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buy this game

Submachine 5 HD goes one step further than previous HD conversions. This one, aside from being a fullscreen HD version also has enhanced graphics (meaning I spend few days doodling over existing images, making them more detailed – as seen above).

I was also thinking about extending the gameplay, but after a long debate with myself inside my head I decided not to do it. I might write a longer explanation of this later on. Meanwhile, as you all wait patiently for upcoming Submachine 9 – you can revisit this installment. I revisited it after six years after creation and I’m happy to announce it still kind of holds up to todays standards.



Submachine 9 will NOT be published in 2013


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Ok, let’s address the elephant in the room. As it turns out I won’t be able to finish the new Submachine game this year. It’s just humanly impossible to do it in about 10 days. I know that 100% of you think that it’s ok and you want a quality game rather than a half-baked rushed mess, even by expense of waiting a bit longer. I’m just coming clean to those waiting impatiently and hoping it’ll come this holiday season. I feel like I owe you this piece of information so you can breathe out, at least for now.

A bit longer, probably TL;DR explanation below.

(more…)



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Submachine 2 revisited


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play | play original version | play an early sketch

So here’s what happened.

I was playing all submachines in order to get into the right state of mind for the upcoming episode, right? Then I almost accidentally opened the submachine 2 work file, to see how much the code got old and how much work I’ll need in order to create an HD version. I don’t quite remember what happened after that – but here’s the revisited, renewed and kind of polished a bit version of the game. It’s still the same game, I just dusted it off.

So I took a long, upclose look at this game. I found a potential. A potential to reorganize a bit, stir things up, add new material, finally add some kind of rewards for finding the secrets – that’s all you wanted back in 2006 as I recall. All in the HD version that’s bound to happen someday. For now – here’s a good template to start working on the extended submachine universe.

Good times ahead.

Hang on.



So many closures


Last week Dexter went down in flames and shame and we’re still asking ourselves – how is it possible that they made 8 seasons of that?…

Yesterday Breaking Bad finale aired and this series ended in the blaze of glory, taking the rightful place among the best tv shows of all time.

Lately I finished my opus magnum, Daymare Town 4, which proved that I still can do a neat game once in a while.

And today I finished 10 Gnomes. Now they just sit there in the window and once they cool off I’ll serve them to you.

Pastel Stories is no more. All my things are under my name right now. Aditionally I redesigned entire Pastel Games website, now you can easily access all of our distinctive series through their own mini-hubs.

Things are changing.

Time to move on.

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Each time I’m about to draw or paint – I always buy few new things. It’s nice to have something squeaky clean, at least for a brief moment. This time it was a new batch of paper (but of course), few brushes and white gouache paint from Talens – the same one that served me so well when I was covering entire previous album in the fog. To be clear – I’m not starting a new album – I’m finishing it. It already has over 46 pages and I just need to add few more stories to wrap things up. It’s already written, by the way.

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The sketches are waiting, now it’s only a matter of actually drawing the comic.

Through the years I learned that it’s kind of dangerous to have only one project open at any given time – if you hit a writers block on it – you’re stuck. But if you have two or even more projects at once – you can jump from one to another, and ride the wave of creativity as long as you physically can. That’s why I saved the best news for last. Starting from October I’m beginning the development of Submachine 9: the Temple.

Goodbye Walter White, thank you for everything.

Hello Murtaugh.



meanwhile in submachine world…


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Just look at it. Doesn’t this screen look nice? It does, right?  The ongoing development of Submachine 5: the Root HD continues. And there are things we need to discuss. As you can deduct from the picture above – I’m pretty far in. Actually I’m not far – I’ve already finished. Submachine 5 is already HD, transfered to the brand new sparkling engine (sub-float 3.2) and ready to be shipped away into the online wilderness.

But then again.

Is it REALLY finished? I don’t know. That’s where you come in. (You as in: fans of the series, people that care about submachine and in return – I care about your opinion).

There are two things I have to ask you.

1. It’s HD. I was wondering if going a step further is worth the work (and the wait). To the point: I’m thinking about pipming those graphics a bit. Not to redraw them, but to add another layers of pencil-love from me. What do you think? Do you think I should keep it simplistic as it is, or you’d like to see better crafted parts of the root?

2. This question is tied to the previous one. Since I had to rebuild the whole thing from scratch on a new engine – I’m kind of ears deep in it. I have it in my bloodstream at the moment if you will. Thus – I can ADD stuff to the game. To create not only HD, but also EXTENDED version of the game. How does it sound – all you submachine purists – would you like to see more rooms, more puzzles, more things to do in this game? Would that help selling you the game? How does it sound?

Please – let me know on Facebook or Twitter. I really appreciate all answers, and I want to keep more in touch with you concerning “what is the right move” here.

Tell me what to do.



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Submachine 6: the Edge HD


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Submachine 6: the Edge is now available in the HD format. Click here to purchase the game.


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