the Ravine
July 19, 2017

download to play (PC / Mac / Linux) | voting results
This one is an odd one. You see, I decided to take part in the very first Game Maker’s Toolkit game jam. Because why not. The theme of the jam was – dual purpose mechanics. Yeah, I know. And this is what I came up with after… uhm… about 24 hours of thinking about it. The jam was already well on the way when I came up with this idea. That left me roughly 36 hours to create this game. From scratch. Since they were very strict about rules and everything had to be done on the fly as I went – that’s how I did it. All code, graphics, ideas, sounds and everything was created during that 36-hour period on one weekend. When I count the hours I think I did it in about 32 hours, since I finished about 4 am, four hours before the deadline. It’s as good as it gets I guess. I found out that it’s really easier to take part in a comics 24-hour project than in 48-hour game design project.
Anyway.
Here it is. Enjoy.








Wszystko zaczyna się od doskonałych szortów. Takich pewniaków, które siedemnaście lat temu zgarnęłyby grand prix festiwalu w Łodzi. Świetnie opowiedziane, narysowane z pazurem w oryginalnym stylu, który nie jest kopią jakiegoś nie wydanego w Polsce francuza, fantastyczny świat, świetni bohaterowie. Tylko teraz jest teraz a nie siedemnaście lat temu. Jakby Mateusz się nie starał ze scenariuszy Skrodzkiego można wyciągnąć prosta anegdotkę, mniej lub bardziej grafomańsko nadętą, ale to wszystko.

















