meanwhile in submachine world…


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Just look at it. Doesn’t this screen look nice? It does, right?  The ongoing development of Submachine 5: the Root HD continues. And there are things we need to discuss. As you can deduct from the picture above – I’m pretty far in. Actually I’m not far – I’ve already finished. Submachine 5 is already HD, transfered to the brand new sparkling engine (sub-float 3.2) and ready to be shipped away into the online wilderness.

But then again.

Is it REALLY finished? I don’t know. That’s where you come in. (You as in: fans of the series, people that care about submachine and in return – I care about your opinion).

There are two things I have to ask you.

1. It’s HD. I was wondering if going a step further is worth the work (and the wait). To the point: I’m thinking about pipming those graphics a bit. Not to redraw them, but to add another layers of pencil-love from me. What do you think? Do you think I should keep it simplistic as it is, or you’d like to see better crafted parts of the root?

2. This question is tied to the previous one. Since I had to rebuild the whole thing from scratch on a new engine – I’m kind of ears deep in it. I have it in my bloodstream at the moment if you will. Thus – I can ADD stuff to the game. To create not only HD, but also EXTENDED version of the game. How does it sound – all you submachine purists – would you like to see more rooms, more puzzles, more things to do in this game? Would that help selling you the game? How does it sound?

Please – let me know on Facebook or Twitter. I really appreciate all answers, and I want to keep more in touch with you concerning “what is the right move” here.

Tell me what to do.



the Librariator


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Daymare evolution…


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attention:

don’t worry, daymaretown 4 still looks exactly like previous ones.

This is just a sketch of what might come in the future as a brand new series,

evolved from daymare and submachine for example (people + machines).

We cool? :D



s5 scr


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Submachine 6: the Edge HD


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Submachine 6: the Edge is now available in the HD format. Click here to purchase the game.



I Like Weird Stuff; take on the Submachines


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How to Spend Friday Night At Home: The Submachine Series

They take seconds to load, cost no money, and can last for hours of gameplay. Point and click games are mega popular in the world of internet gaming. What started as an internet trend with the likes of Myst, MOTAS (Mystery of Time and Space) and Crimson Room exploded into a bustling genre of free internet gaming. While most waver between pleasant distraction and wall-punching frustration, only one series is smooth to the touch, fun, and deeply cerebrally discomforting. Meet Submachine.

Sidenote Preface: I know most of you are on a high after the fruits of weeks of hashmobbing got us a renewal of Community. The behavior of obsessives never ceases to amaze me, considering I can only retain a passing interest in the things I absolutely adore; I can’t imagine that level of organization and determination being continuously carried out for months at a time. It is a skill I do not have anymore. However, those lovely Communies have now earned a pleasant evening off, and this is a great way to immerse yourself into something else and let the Community fever subside for a while.

The Submachine series is by no means a series of horror games. Things will not go bump in the night. Slenderman won’t come and get you. The fright comes in the story, and in the eerie surroundings. You see, you, the player, are alone. You are alone in a world so far removed from the standards of your own that one step could land you in a different season, in a different gravity, in a different time. The rules don’t apply here, because this world was made without conventional rules, by either a genius or a madman.

That genius madman talks to you. He leaves you little notes giving you clues on how to continue going deeper into the machine. He wants you to travel deeper and explore it like he did, and change it like he did. You’re the only one who’s made it this far and survived. There were others, but you never meet them, or find their bodies. All you see are notes, loosely taped to brick walls or crumpled beneath machines powered by anything from steam to psychic crystal.

That genius madman is Mur, short for Murtaugh, the man who binds the series together by putting you on his trail. It is no surprise that fans lovingly refer to artist and creator Mateusz Skutnik as Mur himself. There is some meta to this building wave of puzzle insanity.

Play it in the dark, with headphones, listening to the deep beats and spine-tingling ambiance of ThumpMonks. Play alone, at night, with a closed and locked door, while the world is asleep. Play when you feel nothing but alone. There are no ghosts and goblins that can scare you the way being the only person alive in an empty dimension can. Play while cannabinized for added effect, it is mind-altering.

The Submachine series has spawned eight games, three side-quest games, and an extended observation and mini-puzzle known as the “Submachine Network Exploration Experience.” The fan community continues to theorize about the purpose of the Submachine and its mysterious and convoluted existence as it awaits the last two games of the series. Often compared to LOST, Submachine has been keeping online gamers guessing for eight years. But will the payoff be worth the years of mystery, suspense, and deep guttural fear? There’s no way of knowing, but just like LOST, the journey is most of the fun, and even with a lack of payoff it was all worth it.

And if you like getting freaked out by that same sense of loneliness, but want to amp it up with some fucking weird circus sideshow creepy town dudes, check out Daymare Town. The only thing creepier than a nightmare is a daymare.



Lento




Published on May 2, 2013

ALEX VOYTENKO

“Lento” for chamber orchestra (2012)

National ensemble of soloists “Kiev Kamerata”

conductor – V. Matiuhin

piano – V. Voronchuk

Dedicated to Mateusz Skutnik

—-

Author’s note:

The piece is based on several fragments from “Daymare Town 3” soundtrack.

“Mood I” – the main theme

“Mood VII” – the middle section

“Outro” – coda.

Also it contains a quotation of Ukrainian folksong “Cocks crow”.

Live performance (september 2013):



the Lock


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dmt lever


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channeling Hugo


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