Submachine 9: the Temple


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play this game

walkthrough: video | english | spanish

reviews: jay is games | -ak- | esensja



Submachine 9 the Temple video walkthrough






Sub 9 scr 5


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Noise to signal. From a quick sketch of an idea to a final view of the interior.



Sub 9 scr 4


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Submachine 5 video walkthrough






Sub 9 scr 3


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Submachine 5: the Root HD


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buy this game

Submachine 5 HD goes one step further than previous HD conversions. This one, aside from being a fullscreen HD version also has enhanced graphics (meaning I spend few days doodling over existing images, making them more detailed – as seen above).

I was also thinking about extending the gameplay, but after a long debate with myself inside my head I decided not to do it. I might write a longer explanation of this later on. Meanwhile, as you all wait patiently for upcoming Submachine 9 – you can revisit this installment. I revisited it after six years after creation and I’m happy to announce it still kind of holds up to todays standards.



Submachine 9 will NOT be published in 2013


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Ok, let’s address the elephant in the room. As it turns out I won’t be able to finish the new Submachine game this year. It’s just humanly impossible to do it in about 10 days. I know that 100% of you think that it’s ok and you want a quality game rather than a half-baked rushed mess, even by expense of waiting a bit longer. I’m just coming clean to those waiting impatiently and hoping it’ll come this holiday season. I feel like I owe you this piece of information so you can breathe out, at least for now.

A bit longer, probably TL;DR explanation below.

(more…)



Sub 9 scr 1


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Submachine 2 revisited


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play | play original version | play an early sketch

So here’s what happened.

I was playing all submachines in order to get into the right state of mind for the upcoming episode, right? Then I almost accidentally opened the submachine 2 work file, to see how much the code got old and how much work I’ll need in order to create an HD version. I don’t quite remember what happened after that – but here’s the revisited, renewed and kind of polished a bit version of the game. It’s still the same game, I just dusted it off.

So I took a long, upclose look at this game. I found a potential. A potential to reorganize a bit, stir things up, add new material, finally add some kind of rewards for finding the secrets – that’s all you wanted back in 2006 as I recall. All in the HD version that’s bound to happen someday. For now – here’s a good template to start working on the extended submachine universe.

Good times ahead.

Hang on.


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